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Chapter 227:Problems and Modifications

Zhong Ming simply finished the design concept of Taiwu Painting, including the various systems inside, as well as some shallow design concepts.

Then a few questions were answered and the meeting was over.

Although the meeting was over, it can be seen that most people's doubts have not been completely resolved.

The others are gone, and the bells are left alone in the art group to simply arrange the work after them.

On the other side of the design team, it is basically the bell that is caught in person, and 10,000 steps back, the three people have problems with their understanding of the function, and the bell itself can tell the program clearly.

But on this side of the art group, Zhong Ming will start to give most of the management work arrangements to Jiang Wanna, and then directly docking and communicating with Jiang Wanna, in principle, no longer go to ask others for specific work.

But in this way, there may be certain loopholes and problems, and prevention must be done in advance.Of course, no matter how to prevent, these problems are difficult to completely avoid, after all, this is also a kind of pain that the company must experience in the process of small to large expansion.

Zhong Ming in the conference room, with the art group owners to determine the workflow, the priority of the requirements, etc., to ensure that these people can cooperate and work efficiently.After all, although the number of people in the studio has experienced a rise, the number of people is still incomparable with the key projects of many large companies, and it is necessary to eliminate the internal consumption generated by some meaningless links as much as possible and promote the research and development cycle as much as possible.

...

Zhong Ming stayed in the conference room and met with the art group.

Now the design team, in addition to the bell ringing a total of 3 people, the world architect Fu Xing'an, numerical designer Jia Jia, there is a functional designer called Wu Mingming.

The division of labor of the three people is also very clear, Fu Xing'an is mainly responsible for the game's plot, packaging, copywriting, including the function of the big map, in addition to the very important work is to promote the progress of the project; Jia Jia is responsible for the value of the game and some of the system functions closely related to the value, such as combat system; Wu Ming is responsible for other large-scale system design, such as door, practice, NPC and so on.

In short, related to the plot, pay Xing'an; related to the value, back to Jia Jia; the other, return to the bright.

The work of the three people is not light, and all the pressure is high.

The first thing to go back to the station is to quickly turn out the design concept draft on the inline, compare the explanation of the bell ringing written down before, and quickly understand the gameplay of the game.

Because the specific design documents, they have to write.

However, the content that needs to be created by themselves is not too much, because the design concept of Zhong Ming is very detailed, including most of the interface layout drawings are also drawn, and the three of them are mainly working to smooth the logic and improve some details.

After all, these three people in the eyes of Zhong Ming, in the design is still under the fire, now let them alone responsible for such a complex function, but it can also, but certainly slow down the progress of the project.Therefore, in the early stage, let them start their hands as the main, while playing the hand while learning, slowly you can be alone, their own complete design.

These three people, Fu Xing'an into the line for more than a year, mainly to do the plot, but also did some functional design; Jia Jia is this year to graduate, the game experience is a lot, but has not yet written their own design documents; Wu Ming entered the longest, has more than two years of work experience, but also from the intern to do the project before the functional designer, wrote the document is estimated to be dozens of, is the most experienced of these three people.

However, relatively speaking, Zhong Ming is the most worried about Wu Ming, perhaps because he has been in the previous company for too long, so there are some thinking inertia, may need a certain time to reverse.And Fu Xing'an and Jia Jia are more like a blank piece of paper, and there is more room for shaping.

All three are looking at the design concept.

He looked at the concept and scratched his head.

Worried!

He has written a lot of design documents, but this, really, has not been written.

Look at the headache!

Systems are complicated!In particular, the various systems are still related to each other, and the logical details in it are expected to make people want to die.

Although he has a lot of experience, but it is the experience of the bracelet game, to say to do some bracelet games common game system, such as pumping cards, challenge chapter levels ah, build equipment ah and so on, it is hand-to-hand.But now this game is too moth, and the experience available is really not much.

Sitting next to Wu Ming's Fu Xing'an, also scratching his head.

For him, there is no ready-made experience to use...

This feeling is like walking at night, you do not know where there is a pit, you put into it, you can only touch the dark, and move forward with feeling.

Wu Ming came up and whispered to Fu Xing'an: "This design concept is written, but it is really floating."Have we always written design documents like this?”

Fu Xing'an also whispered: "I don't know, but the previous independent games, looks quite normal."

“I feel a little bit false.”He said, “This game is a bit unstable.It won’t be the first project we’ll do, it’ll be cold.”

Wu Mingming did not say that the game is not reliable, in fact, he felt that these people in the project looked very reliable, so he said "unsteady".

In the design draft, there are too many more adventurous designs.

Or, the whole of the Taiwu painting itself, is a complete (zuo) risk (si) ah!

Fu Xing'an nodded: "Yes, this game feels different from the games I have seen before, very fresh."However, the boss must also understand the risks here, and the risks and opportunities coexist.Let's see, maybe it's a small thing."

He said, “Well, hopefully.”

Wu Ming himself also knows, what is the problem with this design?

In fact, I couldn’t find any problems.

In other words, leave these elements to him to design, and he is sure that he is not doing as well as the bell.

That is to say, Zhong Ming must force so many complex gameplay into the game of "Taiwu Painting Volume", and it is already a very remarkable thing to be able to play the game and interface to the present level.

Look, the problem is very big, but you really want to let you pick and change, you don't know where to start.

Therefore, the problem of Wu Mingming's concern is not actually a problem of level, in the final analysis, or the problem of game content.

Zhong Ming thought, to do so much complex content, and all the fortress into the game, that game system and interface can only be the way it is now, it looks inevitable to be a little bloated.

Want to lose weight?Sorry, it’s really hard to do.

Therefore, Wu Ming is worried about worrying, but in fact, there is nothing to do about it, only to do some optimization as much as possible, write their own design documents.

...

Zhong Ming to do the "Taiwu painting", there are still some differences from the previous life, mainly in terms of fine art resources.

The previous life of the "Taiwu drawing volume" is limited by manpower and investment, in the art resources is indeed some spicy eyes, including character painting, combat scenes, large maps, etc., in fact, there are some shortcomings.

Now Zhong Ming has money in his hand, of course, it is necessary to carry out a comprehensive update and upgrade of these art resources, at least the surface of this layer of skin to do beautiful, it will be more attractive to players.

In addition, it is a suitable shortening of some of the excessive waste of time in the game, such as some repeated battles, catching moths, etc., most of the time is walking through the scene, which is a relatively boring repetitive work, and it is too unfriendly to the liver.

There are also in the opening character generation link, although the player can customize some attributes, but the specific qualifications, talent, etc. to enter the game to see, many brushing for many weeks in order to go to a specific genre of players in order to brush a good start is often very troublesome, the bell directly in the opening with a property preview interface and again random button, players as long as the point button can directly choose their own satisfactory start.

In fact, similar functions have also appeared in games such as "Knights and Genuine", such as this random talent has a great impact on the front, middle and late combat games, plus a similar function is still very necessary.

In the final analysis, "Taiwu Painting" is a single-player game that sells sales, and it should sell as many copies as possible.In the case that it is difficult to get started, and it is no longer friendly to the newbies, it is difficult to change, and it should give the player as much convenience as possible in various functions.

This is not a card game, prolonging the game time of players is actually useless, and will not have any impact on the sales of the game and even the word of mouth.

Of course, the change in art is the result of a large increase in the resources of art.

Zhong Ming's previous life of "Taiwu Painting" in the art resources to save the level of outrageous, all the battles are two black people in the fight, so save a lot of art resources.And the most resources in the game are actually moths, which is also a strange smell.

According to the changes of the bell ring, the characters and battles in the game will occupy a large piece of art resources.

In terms of characters, through a variety of different clothing and features to make a larger, more perfect pinch face system, at the same time, according to the system's intelligent algorithm, the NPC in the youth, middle age, the state of the reasonable evolution, such as young hair, middle age, late years baldness and so on.

And this pinch face data will be reflected in the model.Battle is a battle between two characters, the player can clearly see their appearance with the enemy, and some special states, such as bleeding, poisoning and so on, can also be displayed on the character model.

There are also some derivative play, such as building a house, catching morbids, etc., and art resources have also been comprehensively upgraded.

For example, catching a moth is a large background original painting with grass, stones, relics, etc., and different calls of worms are heard in different places.Compared with the previous "point lattice" picture, it is much more real.

The same is true of the house, no longer a square above the building icon, but changed to a large original painting, the above is still in accordance with a certain law distribution of the building, but the lattice is hidden, if the player feels that the original painting is not intuitive enough, can still enter the special editing mode, to fill the way to build, after the completion of the original painting mode, you can more intuitively see the whole picture of the village.

In addition, there are some special changes, such as the instructions and tips of each system, a simple initial strategy, etc., to help players get started faster, while reducing the amount of player operation and reducing the cost of understanding.

And, because of several master experience issues, some of the interactions are very illogical.For example, the game mail is almost useless, whether it is to repair a wheelbrol, or increase resources, rely on drag to achieve, stuck a lot of players.In fact, only need to right-click to pop up an option menu, you can better solve.

For these contents, Zhong Ming has also been supplemented and modified to make the interaction of the game more reasonable.

Zhong Ming's previous life, after all, the development team of "Taiwu Painting" is only three people, and even the program is designed and taught to do, there must be a lot of problems.Now that the team of Zhong Ming has completed the expansion, the world's technology and development tools are more developed, and it is natural to carry out a wave of comprehensive optimization.

However, the optimized "Taiwu Painting" is still only a 2D game.

In fact, the studio now basically has the ability to develop 3D games, art and programs here, in fact, there are some experience in using 3D engines, to change to 3D, it is not impossible.

But the consideration of Zhong Ming is two aspects, one, the current team is still in the running-in stage, itself has some communication and cooperation problems, if you use the less familiar 3D engine, it may induce some difficulties, slow progress; Second, "Taiwu drawing volume" itself is the play rather than the picture performance, made 3D, compared with the beautiful 2D picture, the cost increased a lot, but the effect is not how obvious.

Therefore, the optimized version of "Taiwu Painting Volume" produced by Zhongming still chose the 2D version, but it was optimized in play, and at the same time, it was greatly strengthened in fine art resources.

In addition, "Taiwu Painting" will be released on both the computer and the bracelet at both ends, and some special optimizations should be made on the bracelet screen, so that the player can see less tired, which is also in the development plan.

...

"Taiwu Painting" soon entered the intense development process, Zhong Ming set the plan is that the first week all the design documents are completed, the research and development cycle is 7 weeks, two months of testing completed and online.

This time, in this world, is not too fast.

The previous life of the "Taiwu drawing volume" is a three-person team polished out for 3 years, after all, the number is too small, so many things, three years can grind out has been a miracle.

In the past five years, using 1 to 2 hours of spare time per day, the main eggplant has used RPG Maker to independently create an extremely complex magic RPG "Doomsday Book", which has gained a fan base of more than 300 people.Later, he hopes to set up a small team to make a product that can be market-oriented and more players.

So he pulled a few supporters from the group, responsible for art, programs and music, and then showed them more than 100 complex designs he had painted in CAD - his main business was architectural design.

In the original words of eggplant: "I don't think this game is too difficult, but I told the other members of this design for a week, and they don't seem to understand it."

Give up work, suffer for three years, even without programmers, programs are the main eggplant self-study code to write, 3 years grinding out, it is not easy.

Of course, Zhong Ming's current team of these people are regular army, the number is more than several times, coupled with the world's developed black technology and perfect engine, of course, no longer need to stay so long.

At the same time, there have also been two news that has made the bell more concerned about it recently.

One is the internal test news of "Hold on the End of the Sword", which is said to be "a great success" and "completely full", and will soon start large-scale publicity.After another month of optimization and repair, it is necessary to open public testing and officially go online.

Second, Chanel's artificial intelligence module has also begun to advertise and promote on a large scale, and this small black box is crazy!

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