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Chapter 240:Finalizing Development Plan

As for the concept of the protagonist, there is also.

The costumes on the protagonist are relatively simple, the color is relatively monotonous, mainly dark yellow, there are many similar to the animal bones, animal teeth and other decorations, on the whole, is the ancient style of clothing in the ancient period of China.

In simple terms, some are like the maskless cloud in the ancient sword, and as for the weapon, of course, it is also a sword.

The name of the protagonist is located "Xingyuan", from the Southern Song Xie Lingyun "Night Hair Stone Pavilion" poem: "Birds return to the boat, Star's command to fight."

It means: the night will be over, the sky will be clear.

The name has something to do with the background of the story.

However, after watching the guardian and watching the protagonist, everyone has a question.

How... how to fight?

These guardians, looking only at one head, are basically about the size of a hill.Take the dragon you have seen before, the protagonist's head is not as good as one of its claws.

Also, the dragon can go into the water and fly...

Jia Jia raised her hand and asked, “Do you also rely on pedicures to beat these bosses?”Or do you want to use a bow and arrow to shoot their weak parts to cause harm?”

The clock shook his head: "No pedicure, pedicure setting, is not really scientific, and there is no way to distinguish it from most similar games on the market."

The so-called pedicure, is that when the player controls the character and the extremely tall giant, the weapon in his hand can basically only hit its feet, so repeatedly attacking the foot of the monster to empty the blood strips and kill the monster, the player jokingly called "pedicure".

At present, most of the battles on the market use a similar model, or QTE's plot killing.

The so-called QTE, is to automatically trigger the battle animation in a specific situation, the player only needs to press a few corresponding keys to trigger QTE, the character will automatically jump to the boss head for output, so that the battle scene is better looking, no longer only focused on the lower body of the monster.

The similar "pedicure" approach, strictly speaking, is not scientific, because the foot can be said to be one of the least core parts, even if it is a person, a small cone stabbed in the foot of a dozen blood holes, at most that can not go, will not directly die because of the blood strips empty.

And so huge monsters, and even many monsters still wear armor on their feet, but because of the player's crazy pedicures directly died, this practice is obviously a little problematic.

But the point is, without pedicure, how can you fight?

Zhong Ming began to briefly introduce the game's combat system.

“The core meaning of this game’s combat system is ‘fighting against giant enemies.’It is no longer through pedicure, nor by shooting the behemoth with a bow and arrow, but by the need for the protagonist to climb to the beast and find the weakness in the beast.”

"In the case of cattle, the body of this behemoth, in the parts of the player can see, are very tough, with a sword to cut or shoot with a bow, basically can not cause any considerable damage."And the locations that are wrapped around the stone armorial are basically completely immune-physical attacks.In this case, the player uses the conventional play method and cannot kill the behemoth."

"What the player needs to do is to first search for the position of the behemoth on horseback, then climb to the giant through some specific means, and then use the sword in his hand to attack the specific vulnerable parts."There are two weak parts of the beast, namely, the position between the waist and the tail, and the head.Repeated attacks on two parts in order to defeat the Colossus.”

"The difficulty of fighting is no longer to evade the enemy's attack by reacting, or it is only a small part of the battle."After avoiding the enemy attack, the difficulty of the player's battle is: how to climb to the body of the god beast, how to catch not be thrown down by the beast, how to restore physical strength in the beast, how to reach another weak part from one weak point to another.That is to say, climbing and fighting are inseparable wholes.”

"The key attributes of the player, in addition to the health value is the physical groove, whether the player climbs or grasps to prevent being dumped, needs to consume physical strength."How to correctly distribute physical strength, save physical strength, and restore physical strength is the key to whether the battle can be won.Of course, some difficult jumps and climbs are also parts that require players to practice repeatedly.”

The bell ming roughly told the game's combat system, and everyone listened and felt that it was bright in front of them.

Very new!

Because before, it seems that there has never been a similar game designed in this way to fight boss!

While technically a challenge, given the foresight and superiority of the approach, the risk is definitely worth it!

“Well, if there’s nothing wrong with it, let’s go.On the other side of the art group, the three ready-made gods and beasts began to do it first, and more detailed design concepts and more original drawings will soon be available.”

The bell simply assigned a task, and then the people of the glimmering studio immediately put in a tense state of work.

The program is the most urgent side, because Big Hui Ge and Zhou Sen and other few people have to seize the time to set up the game's underlying framework, this time no longer use the 2D engine, change the 3D engine, a lot of things have to start from scratch.Fortunately, we have recruited proficient 3D engines programs before, and Big Hui Ge and Zhou Sen are also good at 3D engines, so there should be no big problem in progress.

After that, it is necessary to prepare a large number of art resources, including scenes, monsters, etc., all of which are to give concept drawings and then 3D modeling, which is also a small project.

Moreover, we must first make a demo to Moya technology, to Lin Xiaoguang to see the game effect, otherwise it is difficult to sign a contract by just a mouth.

...

After setting up the development plan, Zhong Ming made a call to Lin Xiaoguang.

“Hey, Mr. Lin.On our side, the development plan has been set, slightly longer than I expected, about a month and a half, plus the time of testing and tuning, it may take 2 months.It should be difficult to shorten the time, which is already the fastest speed in theory.”The bell said.

He himself had previously said that he was not good at the development time of The Guardian of the Zodiac, after all, he was not a program.Come back and tell you about the content of the game, and then comprehensively evaluate the progress of the art and program side, and finally determine the development time.

The bell chimeed and said, “As for the demo, try to give it to you before next weekend.”At that time, it should be possible to easily experience 1-2 full boss battles.”

"Well, after watching the demo, you can sign the gambling agreement."But the development time is really out of time.”Lin Xiaoguang has some regrets.

In fact, he did not have much expectation of time, although the world's developed science and technology, the speed of developing games is relatively fast, but that is to say that the design is all finalized after the pure development time.

The progress of technology can greatly shorten the production process time, but the game itself of the gameplay design, concept drawings, etc., or need the designer to slowly consider, this thing is not fast.

If Zhong Ming intends to make a relatively simple game, can finish in a month, then Lin Xiaoguang can consider waiting a little, drag a month and then launch the handheld.But now the game here takes 2 months to complete, if it really drags on until then, it is a bit wrong.

What's more, Lin Xiaoguang was not all the treasures on the side of the lone studio, they had already planned the first batch of escort exclusive games, two months time a little too long, can not afford.

The bell nods: "It doesn't matter, Lin's handheld is still on the other side of the console, according to the original plan to sell it, and when our game is made, it's the same with your handheld on the line."

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