Iron-Headed Zombie
Chapter 290:Iron-Headed Zombie
After entering the scene, Lyon walked to a laptop next to him and tapped a few keyboards.
There were real-time images of several monitors on the screen, none of which could be seen, and only a policeman appeared in the lower right corner, shooting at the zombies and retreating from the queen.
“Request reinforcements, East Corridor!”The police in the picture shouted at the camera.
Lyon pulled out the map of the entire police station and found the location of the corridor on the east side.
The scene is over here, apparently telling the player to go to the east side of the corridor to pick up the police.
However, the point that Lao Jin is more concerned about is that the level of science and technology in this world is very low.
Especially this laptop, in the old concept, this kind of thing is like the original made things, and there is not much similarity to the "laptop".Including the software style displayed on the screen, there is also a retro feeling, just like modern people see ancient costumes, too old-fashioned.
Obviously, this is also part of the parallel world, the level of technology in that world is so urinary.
Old Kim clicks the map button to open the scene map.
The two base buttons of the map button and the game menu are on the right side of the pistol body, and the index finger can be easily pressed for a few swelling.This operation conflicts with the pull-up trigger, but it is not a big problem, because the player is basically not in combat while doing both operations.
Open the organ, the shutter door unsurprisingly stuck, the consistent routine of the horror game.
Leon crammed through the gap, the ground was full of blood, and it was dark.
After entering the dark environment, the function of the flashlight is automatically activated, and the player points the muzzle in the dark, which is equivalent to the direct shot of the flashlight.
This is also reasonable, because in reality, when many police officers are in action, the long gun will be illuminated by the flashlight, and many people are used to using the pistol, they are also used to holding the hand electric pad under the wrist with their left hand to ensure that the direction of the light illuminated is the same as the gun point.
Old King swings his pistol lighting four times, and cautiously moves forward.
It is very gloomy here, and the limitations of the field of vision bring a strong sense of fear to Lao Jin, but it is good to explore a short road without encountering enemies.In the middle of the encounter with a lot of interactive options, such as the lack of a fuse, the body fell to the ground, there are some special scene action, such as moving the cabinet to block the road and so on.
Although there are no enemies, it is really cool to be immersed in this atmosphere of terror.
It is now daytime, and if it is night, the effect should be more exciting.
At the end of the corridor on the east side, there was a rolling door bangling, and on the other side it was the police who were calling for help.Leon lifted the shutter door, but the policeman climbed halfway up and was bitten off by the zombies directly from the waist, and when he pulled over, he had lost his life.
Old Kim looked at the heart, but fortunately the world was much more tolerant of similar content censorship, otherwise he would have to code in the live broadcast room.
A manual was obtained from the victim ' s officer with graffiti on the way out of the police station.
Similar items are all viewed in the system function, and these already obtained text information items related to puzzles can be flipped through at any time.However, some items that have direct interaction with the scene need to occupy the poor backpack lattice.
Just after the collection of this little book, there was a cry of the zombies outside the door, and a fierce impact!
Old Kim came from this door, but he did not know when the zombie had been around behind him, and a zombie in a police uniform hit the door and rushed to the old gold at a stumbling pace!
In the 360-degree surround audio-visual experience, Lao Jin's feeling is very keen, he has already determined that there will be zombies in that direction according to his voice, and wait for the gun in advance.
The system determines the player's orientation according to the player's muzzle position and the direction of the two feet, so the camera is also turned to the zombie position.
Old Kim did not hesitate, instantly aimed at the head of the zombie, pulled the trigger!
“Bang!”
The vibration feedback of the handgun was uploaded, and this vibration feedback was much stronger than in Gunsmen's Road, and Lao Jin obviously felt his hand shake a little.Moreover, the resistance of the pull-up is more real, and the firing interval depends entirely on the current shooting speed of the simulated firearm.
The head of the zombie instantly burst open a cloud of blood, the hat was knocked off, the bullet came out of the front through a huge hole of blood in the face of the zombie, and the viscous blood flowed down the blood hole waterfall.The zombie also leaned back because of the power of the gun, and the upper body tilted sharply backward, and even the footsteps staggered.
“The best way to deal with a zombie is to shoot and clean.”“Oh, hey shit?”
Old Kim, who had just been forced to pack half, found that the situation was a little wrong, and the zombie whose head blossomed did not fall, but continued to swung to him!
The zombie's head is indeed more than a blood hole, but it seems not to be affected much, but it is closer to the old gold!
“My day!It's my day!"
Old Kim was a bit of a fuss, hurriedly took two steps back, and aimed at the zombie's head and three accurate shots.
The second shot was empty, but the other two shot hit the zombie's head.This time the zombies almost touched Lyon's front, and then suddenly fell forward.
“It’s not going to die yet, is it?“The Nima!”
Old King looked around the location of the zombies and fell to the ground, this zombie is not dead!
Three shots were fired, but the zombie just fell to the ground, and even in the end, he reached for a fly, so that Lao Jin stood on its side and was not pounced.
Old Kim once again aimed at the back of the zombie's head, and made up three shots, and the zombie was finally a complete rest.
"... fight the zombie, hit the head and shoot six shots to die? how backward the world's scientific and technological level is, this weapon is too rubbish!"Is this zombie mutated?“The iron brain?”
Old Kim was very frightened, but at best he killed the first zombie.
But this is only just the beginning, the old gold went out to meet more zombies, there are crazy impact glass window fell in, there do not know from which dark corner to get up, two or three zombies directly rushed to the old gold, old gold also did not dare to think of anything to save bullets, even in haste between the stars in the end is difficult to distinguish in the body in the head, completely with the feeling of using the pistol machine to shoot, hit more than ten bullets to all these zombies.
These zombies have not died since they fell to the ground, and they still want to stand up, but old Kim did not dare to make up the knife, and hurried to slip.
Crawling through the shutter door again, a zombie grabbed Leon's leg, and old King sweated with fear, thinking that Lyon would be bitten too, but this scene did not happen, and a black police officer arrived in time to save him.
The next period of the scene, so that the old Kim can finally take a breath from the violent emotional fluctuations just now.
Old Kim felt that he should be a person with a relatively strong psychological quality, but he was still scared.
This sense of terror is more special, not exactly the same as the average horror game, if you have to say, "biochemical crisis" between the "pure horror game" and "the zombie game", giving people a strange feeling.
In the "pure horror game", the player has almost no means of resistance, and the future of what is going to happen is completely unknown, the vast majority of the situation is in a panic to escape, this horror to the player's feeling is "chaos" and "disorder", in the sense of terror is certainly stronger than "biochemical crisis", but many times can not be too deep into whether the game content is reasonable.
For example, many Eastern horror games like to use illusions, nightmares and other elements to interpret the monsters encountered in the game, although the horror, but to give people the feeling of watching a horror movie or having a nightmare, although the horror, but more or less lack of realism.
And other themes of zombie games, whether it is horror games, or mowing games in zombie skins, are often true but lost the sense of terror.Because in these games, players can often use a lot of powerful firearms, most of the settings are the first shot to death by the zombie, in front of the hot weapons, the body of the zombie is really vulnerable, mainly to win.
Most games and movies have indeed adopted such a setting, because the zombies are changed from people, and the human head is basically destroyed when the brain is hit by bullets, and even the entire back of the head is not uncommon, and the setting of the zombie being shot and killed by bullets seems very reasonable.
But there is also a problem, that is, the sense of realism, the sense of terror is not enough, the players in the case of sufficient ammunition to take the gun one by one to burst the head to finish, the scene horror does not matter, I will kill the zombies first and then explore it?
Many games in order to enhance the difficulty of adding more zombies, such as allowing players to face seven or eight or more zombies at the same time, strengthen this sense of terror, but this will affect the game's scene design, it must be in a relatively open place, and then affect the game's plot design.
And "biochemical crisis" to ensure that the game's sense of terror to do two aspects, first of all must ensure that the number of zombies is relatively small, because most of the game is in the box scene, are indoors, if the number of zombies is too much, it will appear very crowded, chaotic; secondly, the zombies can not be weak, otherwise the player easily clean up the zombies and search, and there is no sense of terror.
Therefore, the best solution is to give the zombie an iron brain shell, a few shots will die, but also intermittent resurrection; the weapon in the player's hand is very limited, the bullet consumption is large, the acquisition is difficult, the backpack is not enough.In this way, players must be trembling while avoiding the zombie while searching, but also pay attention to saving bullets, realism and horror two problems are solved together.
The next thing is that Lyon will start to explore the entire police station according to the contents of the police officer's notebook, and find a way to leave from here.
Then old Kim began to come into contact with more content in the game.
Items like daggers and fragmentation grenades are also made with buttons on a gun simulator.
Precisely, it is the wheel behind the gun simulator gun handle, and when playing Gunsman Road, Lao Jin used this to replace the weapon.The long gun and pistol have this roller, and the weapon can be switched after rolling.
Of course, using a pistol simulator to simulate the wielding of a knife, or using the muzzle to determine the parabolic hand grenade is indeed a bit of a violation, but no way, after all, GAME OMNI this device is not designed by the bell itself, and the "biochemical crisis" game has been developed for a long time, so the two in these details of the content there is still some disharmony.
However, this will not affect the game experience, after all, "biochemical crisis" is mainly by gun.Moreover, all the actions of PC players are done with a mouse, and there is nothing wrong with the habit.
The game also has a quick turn button, and "Gun God Road", can let the player's field of view quickly rotate 180 degrees, but "biochemical crisis" also added a new operation on the Wanxiang treadmill, when the player a foot quickly step back on the rear of the walking area but does not continue to step on, the same can also complete the rapid turn of the operation.
In this way, the player can complete the rapid turn with the foot, such as the left foot is stepping on the walking area, suddenly encountering the enemy, then you can not move the left foot, the right foot lift quickly in the back of the walking area after two times to withdraw, then the character will automatically turn quickly, and the running action will not be interrupted.
The exploration of the game is not linear, but is now relatively rare box design.
For example, in the scene of the police hall, there are many operability elements inside, but most of the doors are locked, not to push the door one by one to the end of the search, but like the broken thread repeatedly to solve the puzzle.
A door that you see from the beginning can't get in, wait for a few turns before finding the key, and when you open it, it is a shortcut.
There are also many items that can be used in the game, such as wooden boards can seal the window, if not, these zombies will soon break the glass and break in, further consuming the player's remaining bullets; or herbs, different colors of herbs can be synthesized to blood and so on.
But all these things, including the use of guns, pick-up props, keys, plank herbs, gunpowder, etc., will occupy the lattice of the backpack, a total of only eight lattice backpacks quickly stretched.
“This game is a bit difficult.”
Old Kim thought he could do whatever he wanted with a gun, but soon found out he was wrong, not at all!
The zombies inside are iron-headed monsters, and the first three shots are still alive; the backpack is small, the resources are small, the bullet is hit and the shot is running out; the most annoying thing is that the puzzle of this game is really good, the old gold is bouncing back and forth in the scary police station, and some dangerous places need to run back and forth several times to find all the elements.
Fortunately, the unexplored area will be displayed in red on the map, and the exploration is white, with a very obvious distinction.This is probably the only conscience in this game.
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