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Chapter 316:《Xingji Huozhong》

Arranged the handle thing, the bell began to continue to write the design documents of the new game.

This strategy game, called Interstellar Fire, takes place in the distant future.

In the future era, human beings have mastered interstellar navigation technology, but they have accidentally encountered alien civilizations, and the entire earth civilization has suffered from the extinction.A Starfleet fled for a long-distance exploration mission, but they have completely lost contact with the Earth world, and they dare not even send a contact signal to the Earth world, because they are afraid of being discovered and hunted by alien civilizations, and can only escape all the way to endless space.

It is also possible that this Starfleet is the only civilized fire in the universe.

Starfleet, in its voyage to endless space, needs to constantly stay on some suitable planets to replenish energy.But when a strange planet was once refueled, the fleet was suddenly besieged by the planet's indigenous people, the insect family, and the starship was severely damaged, so that after sacrificing many people, it repelled the attack of the insect family.

Starship has been severely damaged, the existing conditions are almost impossible to repair, people can only choose to stay on the planet for a while, build a base here, try to restore the current scientific and technological trees of mankind, and re-produce those key components that are used for interstellar voyages.

But then, in the observation, the crowd found a frightening fact: the star of the planet is already at the end of life, is about to become a red giant, that is, its interior may occur at any time helium flash.Once the helium flashes, the entire planet, including the human race on the planet, will be engulfed in flames, and the last ray of human fire in the universe will be extinguished.

Humanity faces the dual threat of helium flash and worms, and there are different voices within humanity, and now a man needs to make a decision for the last human.

The player is to play the role of the commander, in the possible outbreak of helium flash at any time, as far as possible to concentrate on the recovery of science and technology trees, but also to fight against the insect, with the human escape day.

The whole game is divided into three stages: the first stage, the integration of human forces, repelling the attack of the insect, the establishment of the base, and the maintenance of the normal operation of the base; the second stage, in the midst of many crises, the development of science and technology, the exploitation of resources, the internal contradictions, and the implementation of escape programs; the third stage, the escape program is successful, human beings leave the danger of helium flash, find the next planet, or continue to drift in endless space.

Starfire is a strategy simulation game, which is similar to the Ice Age, but the story background and game content are completely different.

Players need to take on the role of human commander, make a series of major decisions (what kind of program, how to deal with someone rebel, etc.), deal with emergencies (energy mine problems, insect invasions, etc.), and finally achieve the ultimate goal of "preserving human fire".

The game will be launched on the GS1 platform, a month later on the PC platform, and the price on the GS1 platform will be twice as cheap as the PC: the GS1 platform is priced at 98, and the PC is priced at 198.

On the GS1 platform, players can get the best game experience with the latest elite controller, and through the circular touchpad on the handle, players can accurately select the placement of the building, and do not lose the mouse operation in convenience.

This is also a benefit taken to promote the GS1 platform.

...

Soon, the game’s big framework was in place.

Zhong Ming also drew a concept of the basic gameplay of the game and finalized the general art style of the game.

The game takes place on a desolate planet in the universe, which is much smaller than Earth, only one-third the size of Earth, with sand dunes and gravel all over the surface, no stable liquid water body, and hard rock under the dunes.

The planet is denser than Earth, and its gravity is about three-quarters of Earth’s.

The atmosphere on the planet is dominated by carbon dioxide, thin and cold, and dust is suspended, and dust storms often occur every year.

Compared with the earth, its geological activity is inactive, and most of its surface surface is formed in ancient and active periods, with dense craters, volcanoes and canyons.

Its northern and southern hemispheres are distinctly different: the south is an ancient highland full of craters and mountains, and the north is dominated by plains.Both poles have a crown of water and ice, and the dry ice covered above will grow with the seasons.

Most of the time, the player sees the vast and desolate surface of the planet, the base established by humans will continue to expand to the distance, and the player can also send a group of people to build mining resources in the distance, of course, there may be the risk of encountering insects.

Zhong Ming roughly planned the framework of the game and called the people of the glimmer studio to the meeting.

After roughly talking about the design ideas of the game, Zhong Ming began to assign tasks.

The art concept in the game is led by Jiang Wanna's art group, and the unique design is required when designing the art concept, including human costumes, vehicles, spacecraft, and insect shape.Of course, these art concepts can refer to some existing games, and many games in this world are similar science fiction themes, but they cannot be used directly.

Fu Xing'an's design team carefully considered the entire game's processes, events, and technology trees.As an important aspect of simulation strategy games, the technology tree directly affects the difficulty, rhythm and player's play strategy, which must be considered repeatedly.

In addition, the game also needs to use artificial intelligence modules to help players make some choices.

In the concept of Zhongming, this is a relatively hard-core game, players in the construction of buildings, point technology trees, choices, may have an impact on future actions, for beginners may be more unfriendly.

Therefore, the game should add an artificial intelligence module to assist the player to complete some operations.

For example, when the player wants to build a collection field, the artificial intelligence module will provide the player with several relatively good locations and explain the pros and cons of each position.Of course, players can also be purposely built in the place they like, but the AI will clearly point out the risks that this location may face.

When the player is faced with different options, the artificial intelligence will also remind, the player has many questions and options to choose from, and the artificial intelligence will be very patient to answer.

At the same time, the operation of the entire planet, including the activities of the insect family, is the result of the system to carry out real-time calculus, the difficulties faced by the player will be different, the game is also divided into different difficulties, for the player, the content of this game is very rich enough to play for a long time.

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