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Chapter 327:Three Plans

The game is very difficult at first, and most of the content is under construction and novice guidance.

As a strategic simulation game, the game content in "Starfire" is still very complex, although most of the games to play this game are strategy gamers, the acceptance of this theme is very high, but the bell is still for those who are in contact with the players, so the novice guide is more detailed.

The first problem encountered by Tang Ying was architecture, including how various buildings should be placed, the specific role of the building, and so on.

The initial resource layout should have been designed, and the veins of crystal, gas and metal mines could be detected on the plains around the spacecraft, and small collection sites could be built on it.

The collection field in the game is also divided into many kinds, at present, Tang Ying is still a novice, so can only build the simplest small collection field, in short, it is similar to an ordinary mine pit, mining trucks from the mine to the energy station to transport resources, the efficiency is relatively low.

In the future, as the technology tree climbs, the collection field will continue to evolve, and there will be a large automatic collection field, and the resources buried in the depths can be continuously dug out.

The building in the game is divided into many kinds, there are resource classes, production types, and combat classes, and each building has a unique role.

Architecture is also very important.For example, one of the most basic rules is that all buildings must be within the energy supply range of the energy station, so how to distribute the energy station to take care of the most buildings has become a problem that players must first consider.

Moreover, the size of the building is different, somewhat similar to the building blocks, there will be gaps between large buildings and large buildings, this time you can see the stitches into some small buildings, to maximize the use of space.

There will be a connection between different buildings, such as the smelting function in the processing plant, after the metal mine is sent to the processing of the processing plant, in order to be sent to the arsenal to make weapons, so the construction location of the processing plant and the arsenal must be closer to the metal mine, otherwise the transport vehicle will run the wrong road, affecting the speed of the resource transportation.

In addition, different types of buildings will also have constraints between each other, such as processing plants will consume resources, if the supply of resources can not keep up, the processing plant will be shut down; or the processing plant will be too small, resources are piled up, and then the warehouse is full after the collection site will stop mining resources.

Therefore, the collection field, warehouse, processing plant, arsenal and other buildings have a roughly appropriate proportion, this ratio can only be kept within a reasonable range, in order to ensure the speed of development, otherwise any link in addition to the problem will directly slow down the entire process, may wait for helium flashing before it can run.

The first batch of buildings was built, the entire human base was in a thriving stage, the layout of various buildings was more reasonable, and it was very neatly arranged, and Tang Ying was very satisfied with it.

Then, Tang Ying entered the next stage, which is to make laws.

Enactment of laws: Human civilization is facing a crisis, whether the laws of the old earth or the laws of Starfleet are no longer suitable for the current situation.As the supreme consul, in order to save human civilization, you must set out the Star Fire Law, the highest purpose of which is to ensure the survival of human civilization, for which any necessary sacrifices are worth it.

By enacting the Starfire Act, players can get some benefits, but they can also cause some problems.

Opening the law column is an interface similar to the talent tree, with many different legal provisions, respectively, going in different directions.

However, when faced with some specific problems, there are often two or three branches, and these branches are contradictory, and the player can not change after choosing one of them.

After all, once the law is promulgated, it is best not to change it, and it is not a good thing to change it overnight.

There are many legal provisions, such as emergency shifts, time-delayed shifts, and now most people's working hours are fixed, but these laws can be mandatory to extend working hours, and after signing overtime laws, they can freely adjust the overtime time of various facilities, such as excessive resource hoarding, so that people in the processing plant work overtime.

There are also food laws, in the face of insufficient food, the law can provide only for the supply of soup, or the use of food additives in food, or food limit rationing, these strategies will alleviate the shortage of food to varying degrees, but also will cause different degrees of dissatisfaction.

There are also laws against the wounded, laws against the dead, laws against children...

Different laws focus on solving different problems, and many laws are very unreasonable at first glance, but they can bring tangible benefits to the consul, such as overtime, food additives, child labor, etc.

At this time, how to choose in the interests and the dissatisfaction of all people has become a very critical issue.

The promulgation of the law is constantly advancing according to the player's game process, at the same time, the player also has to solve some emergencies in the field.

In addition to the guard post, players can also set up an expedition camp and arrange personnel to explore the field.

Exploration is not just to gather resources, but also to spot the threat of the worms earlier.

In the background of this game, the worms basically live in all corners of the entire planet, and as human power continues to expand, the conflict between humans and the worms is bound to become more and more frequent.

When the human base is attacked by the worms, if there is no guard post, then the worms may directly reach the inside of the human base, drilled out from the ground, causing serious damage to some key facilities, causing heavy losses to the players; if there is a guard post, the early warning range will be expanded a lot, and humans can stop the insect family on the outskirts of the base as soon as possible to reduce losses.

However, even with the guard post, the early warning range is not very large, and the role of the expedition team is reflected.

Players can form a number of expeditions to explore the outer areas freely.

In the exploration, the expedition may find the worms lurking in the vicinity of the ground, and the player can gather the army to take the initiative to clean up the insect family;

The expedition may also discover some special resource mines, and can bring back some resources after it is safe, or the player can send someone to mine in the past.

The expedition team may also encounter some emergencies, such as being suddenly surrounded by a large number of insects, at this time the player as a consul will have to make a decision, is to send more troops to rescue in the past, or to give up the expedition team, in a more favorable position to meet the insect army?

...

At the beginning, Tang Ying felt very good, the attack of the insect was not so rampant, the nearby resources were relatively easy to mine, and various buildings were built, and a thriving scene was booming.

But soon, the soup encountered all kinds of difficulties.

With the progress of the process, the attack of the insect family has become more frequent, although Tang Ying has built a lot of guard sentry stations, but the insect will still be bypassed from many dilapidated positions, causing damage to human bases.On the most serious occasion, one of Tang Ying's collection sites and two military factories were destroyed, and more than 300 people died, making her meat sore.

In addition, the pressure on resources has gradually increased.At the beginning of the mining are some relatively shallow resources, but after the shallow resources are exhausted, the player can only mine deep resources, or more distant resources, whether it is mining difficulty and transportation difficulty have increased, often a careless processing plant to stop work, wasted a lot of time.

The most popular thing is that after the promulgation of various laws, people's dissatisfaction is also rising.According to MUSCI, if people's satisfaction reaches full points, then the player as a consul will be overthrown and directly GAME OVER.

Tang Ying tried to build it while trying to calm his staff, feeling a little anxious.

...

The first stage is finally amazing to spend, after all, Tang Ying choose is simple and difficult.

After the resource output, production capacity and scientific and technological trees reached a certain value, the first stage ended, and a simple summary appeared on the screen.

Establishment of human bases

After a period of hard work, we have finally established a base on the planet.We extract the resources of the planet, restore the original science and technology trees, and resist the attacks of the insects.Now that the human base has been initially established, we have gained a valuable respite.

But there is an even more serious problem in front of humanity.

While helium flash is something that will only happen in the future, now we must develop a viable escape plan.At present, Starfleet scientists are divided into two factions: the Space Agency, and the Planetary School.

Listen to the opinions of the two factions and make choices.

Tang Ying opened the scientific and technological interface and found that a new page signature appeared on it, and two different escape plans appeared.

The purpose of the game has been clear from the beginning, to use resources on the planet to restore the original technology and escape the planet.

But Tang Ying did not expect that there were two different plans to escape from the planet.

According to the usual understanding of most players, since everyone is sitting on the ship, the spacecraft is broken and directly repair the spacecraft, and after the ship is repaired, everyone flies away together, how logical it is.

But after reading the opinions of these two groups, Tang Ying found that the original setting was not so simple.

According to the game's setting, the spacecraft that humans can sail interstellar is up to three kilometers long, each equivalent to a small city, and ten times larger than the largest aircraft carrier.

Such a ship, the number of members above the number of more than 50,000, and the entire fleet consists of 187 ships such a huge number, so the total number of existing people reached nearly 10 million people.

However, because the fleet landed on the planet to resupply resources and broke out in the war with the main army of the insects, almost all the ships faced varying degrees of damage, and the crew of the starship was also seriously injured.At present, no starship has the capability of interplanetary voyage.

There are two plans for the ship:

The first solution: remove the parts from the existing spacecraft, piece together a small number of ships into a spacecraft that can be driven away, and then the fuel can be quickly escaped.However, because these spacecraft have varying degrees of damage, scientists estimate that the most optimistic result, humans will be able to obtain 20 spacecraft capable of interstellar voyages, which can carry up to 1 million people.

But that means more than eight million people will be left on the planet to die.

The second solution is to develop the technology tree in the direction of the spacecraft and repair the existing starship as much as possible before the helium flash bursts.The optimistic result is that it can repair about one-third to one-half, that is, about 90 Starships and 5 million people can be rescued, because the various parts and resources needed to repair the spacecraft are very scarce, and all repairs are impossible to do.

Compared with the first plan, the second plan can save five times more people, but it takes longer, because the technology tree in the direction of the spacecraft must be developed, and the whole process may last for decades and hundreds of years.Moreover, during this period, there are threats of riots, helium flashes, and possible civil unrest.

The ship could not save everyone, so some scientists became "Planetists".

The planet is much smaller than Earth, but in high density, with hard rock and metal under the dunes and very hard in the crust.Its northern hemisphere is dominated by plains, which is relatively easy to transform the terrain and construction.

So the Planets came up with a third option.

The third plan: give up the science and technology tree in the direction of the spacecraft, make every effort to develop the technology in the direction of the reunion, use the resources of the planet, build a large number of thrusters in the northern hemisphere plain of the planet, and gradually push the whole planet away from this dying star.In this way, all ten million people can be saved.

Moreover, in a few decades, the number of human beings that may survive is no longer ten million, because in this period, a new generation of human beings is also being born, for the continuation of human civilization, each couple is encouraged to have 2 to 3 children, all children will be unified care, care, so by the time of escape, the human population may have reached the third and fourth generation, and the population has increased rapidly.

Then, the program of the spacecraft, even according to the most optimistic progress estimates, must give up millions, tens of millions of people, which is obviously absolutely unacceptable for the abandoned.

Three programs, three directions.

However, the player is not only to choose one of the schemes, but to develop technology according to the introduction of the program in the future game.

These programs simply write down the direction of technology and the final results that may result, and how the player operates is the player's business.When the player achieves certain conditions, the corresponding option is triggered.

For example, if the player chooses to remove the parts of the ship and combine them into a intact spacecraft, then MUSCI will ask whether to carry out the plan as soon as it escapes, and if the player chooses to do so, it will automatically execute according to the plan.

In addition, players also have to announce to the public what they are going to do, but the announced plan is not necessarily their own real idea.

The announcement of the plan will cause dissatisfaction of different groups of people, the player as the consul can say a set, the actual do a set, such as the initial announcement of the implementation of the plan three, reduce everyone's dissatisfaction, so that they can work with peace of mind, and then silently repair the spacecraft execution plan to escape, this operation is also completely allowed in the game.

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