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Chapter 332:《Shuimo Yunyan 2》

The emergence of the GS1 device has had a much greater impact than most people expected.

As a very expensive analog device, the popularity of the GS1 is certainly far less than that of the PC, and even in a few years it is difficult to compare; but its emergence has made a very huge change in the live circle.

Many old anchors stand out because they can't keep up with the rhythm and heat, and many new anchors stand out because of the new live broadcast mode of GS1.

In addition, GS1 in the field of simulators, can be said to be a great success.

GS1 simulator through the "Xiang plan" of the east wind, soon became the most successful simulator device on the market, GAME OMNI at the beginning can be compared with GS1, but then there is no comparison.

With the hot sale of the GS1 simulator, there are also many game projects on the market that imitate the "Xuanjia Plan"!

Several companies have come to contact Yunuo Technology, hoping to let the new game login to the GS1 platform, and their game projects are all FPS games.

Among these games, there are regular gunfight games similar to Gunsault Road, shooting games with high-tech backgrounds, and mowing games with zombie themes...

FPS games that appear to be different content on the surface, but they all have a lot in common, that is, the game itself uses a "glide" way of moving!

These FPS games basically follow the set of action standards set out in the basalt plan:

Moving is to rely on the roller skates under the feet, according to the angle of tilt of the player to determine the movement and turn; the muzzle in the chest position can be used to drug themselves, armor charge operation, pistol simulator integrated pistol shooting and throwing, firearms simulator integrated skills and marking operations ...

All of these design elements that have been proved to be very successful in the Xuanjia Project have been inherited.

Of course, these developers will not start from scratch to develop a project, most of them are just some changes to the existing game projects, just to change the way of movement, operation, and no effort at all.

Change to GS1 operation mode can directly on the GS1 platform, where to find this good thing.

At present, in the field of simulators, the GS1 simulator is the most successful, and sales are also rising, so these developers are also happy to modify their own games.Zhong Ming's side is also willing to cooperate with these developers to enrich the game library of the GS1 simulator.

In this way, the basic rules of the FPS game simulator are stereotyped in part because of the GS1 device.

In the process of developing the console, many manufacturers continue to adjust the controller and game content, such as adding a joystick, pull the key, and constantly adjust the position of each key, and finally form a set of perfect norms, developed to the end, the handle of each manufacturer is similar.

The game developers on the console have also followed this specification, left-tlet key targeting, right-tug key shooting and other operating norms began to be applied to most of the game operations, after a batch of player inspection, and finally become the industry standard and fixed down.

Now FPS game simulator is basically the same trend, GS1 for FPS game simulator to provide a current best solution, then it will naturally play a leading role in the industry trend, other hardware manufacturers and game manufacturers whether it is the production of hardware equipment or the development of simulator platform of the game, must consider the successful experience of GS1, naturally some excellent design to follow.

In short, the future development of the GS1 simulator is still promising.

...

Zhong Ming did the work station and began to consider the development plan of the new game.

The idea of holographic projection display has already existed for a long time.

For Zhong Ming, he did not mind to stir up some very mature areas, and go just front with those big factories; but if he could win the greatest interest with a small amount of investment, it would naturally be better.

Holographic projection displays are currently one such area.

Turning a flat display into a holographic projection will certainly be a big trend in the future, just like when the audience watches the big scene, they will choose 3D movies first.

However, at present, the problem with holographic projection technology is that the accuracy is not enough, even if the host device can support ultra-high-definition display, the holographic projection display can not be so fine.

At present, there are some holographic projection displays, and there are many uses, such as the sales office will basically prepare a lot of holographic projection equipment for buyers to view the room type drawings for sale.

But this use is still too cold, this device can not enter the game field for the time being.

Zhong Ming to try to sell holographic projection display, then to develop a good enough, do not eat the screen of the game.

"Don't eat the picture" does not mean that the picture is scum, but through some special art style, to dilute the details as much as possible, such as ink and cartoon rendering, in order to ensure the player's game experience at the same time, you can maximize the advantages of holographic projection.

The bell choking considered it for a long time, and the keyboard wrote the title of the design concept draft: "Ins and out of ink and smoke 2.

"Ink and Smoke" is an original game of Zhongming, which was originally a horizontal version of the game.

This game is relatively niche, but since its release has been acclaim, unique style of painting, innovative gameplay, rich cultural connotation, have left a very deep impression on players.

But to be honest, the horizontal version of the game theme, there are still too many restrictions on "ink and ink".

After all, in the production of this game, the entire glimmer studio is only four people, the engine is also a 2D engine, the bell is not money in the hand, under the constraints of various constraints, can only do a horizontal version of 2D games.

But now, the studio has been able to develop a 3A-level game masterpiece, and it has the possibility of making Ins and Water Smoke a large 3D game.

The reason why Zhong Ming chose this game is precisely because "ink and ink" itself is a unique ink style, the accuracy of the picture is not high, and the unique style can leave a deep impression on the player.

Moreover, the unique gameplay of the game itself, such as painting and calligraphy skills, these are innovations that other games have never been, and such a good idea is only used to make a horizontal game, which is a bit too wasteful.

According to the plan of the bell, "Ink and Smoke 2" will be an open world game similar to the "Zelda Legend", in this completely fictional world, the original story content will be geometrically expanded, and finally for the player to present a huge and colorful fantasy world!

...

Of course, if you want to turn a horizontal game into an open-world game, there are too many changes to be made.

The original "ink and ink cloud smoke" actually does not have much plot, mainly to play long, and "ink and ink smoke 2" plot can not be as many as many of the main plot of the 3A masterpiece, but certainly more than the previous game.

In addition, since it is an open-world game, "Ink and Smoke 2" must build a large enough world view, there are many different areas in the game, there are different environments, there are different races, there are many side missions and a more complete mainline plot, these are basically from scratch.

The idea of Zhong Ming is to take material from the classic culture of China, but not to adhere to the original content, but to add some change and innovation in this fictional world.

First, the image of the protagonist.

The protagonist in "Smoke" has no name, only an identity, that is, a student."Ink and Smoke 2" is still the same protagonist, but this time the player is free to name, just like "Taiwu drawing volume".

The protagonist is the student, and the costume is naturally dominated by the Chinese style.However, there will be a variety of costumes in the game, such as traditional book clothes, or soldier armor, or nightwear.

Moreover, even the book dress is not the kind of wide robe sleeve, because the protagonist is to fight, so the design of the costume will be relatively clean.Huaxia style is mainly reflected through the shape and pattern of clothing.

At the same time, it is necessary to highlight the importance of calligraphy and painting skills, so the drawing volume of the left hand of the protagonist and the brush of the right hand will be displayed in a relatively eye-catching image.Both things will be oversized, usually behind the back, and in the hands when fighting.

The size of the brush will be slightly longer than the dagger, similar to the short sword, the drawing will be similar to the length of the shield, and the painting will unfold during the defense.

The protagonist of 2D becomes 3D, and the various operations and content in the game naturally change.

In the story of "Smoking in the Ins and Water 2", the students still use calligraphy and painting as the main fighting methods.

The basic actions that players can perform include: moving (walking, running and sprinting), jumping (including two jumps, gliding), climbing (regular climbing and forced climbing), defense, and basic attacks (ordinary melee, ordinary long-range).

Some of these are more conventional settings, such as moving, the flicker of the rocker is slow, the greater the amplitude of the rocker, the faster the running speed, and the click of the rocker is squatting.Jumping and climbing are basically similar to regular games such as the Guardian of the Zodiac.

In addition, many special operations are completely packaged according to the game's world view and the skills of the students.For example, after pressing the sprint key, the student can sprint quickly, the student can glide when the downhill, jump in two sections in the air, and some smooth places can be forced to climb.When using these operations, the student's hands and feet will appear black ink, indicating that he is using special skills.

For example, when the student slides down from a high slope, a black ink wave will appear at his feet, and at the same time, his "ink volume" will be quickly consumed.

In the same way, when forced climbing, the student's hands will appear ink; when the second jump, there will be a platform of ink at the foot; when glide, the student's hands will grasp a ink-winded kite and slowly drift down.

These operations need to consume "ink volume", this value can be regarded as a regular "energy value", but in fact it represents the number of ink stored in the garlic station, he can use these ink to complete a variety of cool operations.

In addition, the basic attack and basic defense of the students are also related to the pen and ink.

His basic defense is to raise the picture of the left hand to build an illusory mountain in front of him, which can be used as a shield to resist the enemy's attack.The defensive skills of the picture need to be recharged, and each time the attack will reduce the charge.

Basic attack is divided into two kinds, melee attack is the book student waving the pen in the simulation of long guns, swords, long weapons to cause melee damage, long-term attack is the book waving the pen in the hands of the book to attack the distant enemy.

Melee attacks are divided into many different attack methods, the sword can be used with the shield, long weapons must hold the brush with both hands.And different melee attacks also need to be recharged, and each attack will reduce the charge.

Remote attack is also divided into different attack attributes, out of ordinary attack, there are five attributes of wood, gold, fire, water, and soil, each attribute has a different charge, special attribute attack can cause different attack effects, the enemy with restrained attributes can play a strange effect.

All attacks are used to consume charge, which is not shared, and the source of the charge is to kill monsters or specific events.

For example, after the player kills a monster, in addition to the material, the monster will drop different "intein", these "ina" can be a picture or pen charge, and different "inimen" will be expressed in different forms and colors.

In addition, the students still have two very critical big moves, namely "cally" and "painting" skills.

Painting skills can be created and erased, this operation is done through the handle of the gyroscope and touchpad; calligraphy skills and before is the same as before, different calligraphy content will have different effects.

This is the basic combat mode of the game, the game will be exclusive to the GS1 platform, and it is recommended to use the elite controller to experience.

The various skills in the game are properly assigned to the various keys of the handle.

Left rocker: Move, press the squat and lurch.

Right rocking rod: moving angle of view.

Cross key: change calligraphy skills

Under the cross key: summoning vehicle

Cross key left: Switching picture defense skills

Cross key right: switch brush attack mode (change the remote attack property in the remote attack state)

X-key: jump, two jumps, gliding

Y key: melee attack, long press reserve attack

B key: sprinting

A key: rebound

ABXY these four key positions players can freely change according to their habits.

Left-Wharf Key: Drawback Defense

Right-Wing Key: Remote Attack

Left shoulder key: calligraphy skills

Right shoulder key: painting skills, click into the bullet time (time stasis), through the touchpad to complete the creation or erasure of the operation.

In addition, there are some special operations, such as the glide of the slope, which is to press the A key at the same time as the rolling defense state jumps.

Because it is an open-world game, the book has a vehicle.He can draw a horse or crane through pen and ink, the former is a regular land moving vehicle, there is no time limit, but after too much injury will disappear, after a period of time to be summoned; and the crane is a flying vehicle, can carry the book student free flight, but there is a time limit.

The second is the entire open world world view setting, while retaining the original plot, will add many new elements, that is, detailed settings.

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