Unique Setting
Chapter 346:Unique Setting
“Oh, specifically... how is it different?”Hu Bin asked.
The bell thought, “This game... is a little bit more difficult?”
“A little bit of a difficulty, that’s fine.What else?”Hu Bin asked again.
"The combat system is somewhat different from other games, just look at the design."The bell began to explain some of the design details of the game to Hu Bin.
...
"Wolf" this game, can be said to be Miyazaki Yinggao personal style from "Dark Soul" and "blood curse" continuation of a game, and more difficult and valuable is that this is a new IP built from scratch, but can continue to the game design level.
Whether it is from the player's word of mouth, or from the professional media rating, "Wolf" is a self-transcendence work, which is very rare.
This self-transcendence is a variety of aspects, from the design point of view simply categorization, can be roughly divided into two aspects: combat system and level design.
Of course, "The Wolf" is also very good in terms of plot, boss battle setting, etc., which is also a consistent advantage from "Dark Soul" and "Blood Curse", but these other aspects have not significantly surpassed the previous two games.
Compared with the epic story of the "Dark Soul" fire king who has lasted for thousands of years and the precise interpretation of the Cthulhu culture in "The Curse of Blood", the plot of "Wolf" is based on the period of the Neon history, which has increased the historical weight and realism of the game to a certain extent, and the combination of realistic elements and mythological elements in the plot has formed a unique cultural output.
The story of the three games has its own unique background and is difficult to distinguish.
The reason why "Wolf" is a comprehensive transcendent work, precisely because the biggest highlight of the Miyazaki Yinggao game is the battle system and the level design, which is the key to the "Dark Soul" and "Blood Curse" to become famous.
Simply put, the strength of a child's exam has always been mathematics and English, other people's mathematics and English can only test 80 points, he scored 90 times.And the new exam, others still take 80, the result he actually took 95, this progress is very terrible.
Not to make up for the shortcomings, but to continue to go further in terms of strength, this breakthrough can only be described as "high mountain uplift".
In terms of combat system, the biggest progress of "Wolf" is to make the game's "abuse" and "cool" a very perfect balance, in the game experience, beyond the "Dark Soul" and "blood curse".
For the big man, all three games have a quick kill method, can be played very cool, but for the general player's regular experience, Dark Souls is a game that encourages defense.The two people turn around, block each other's attack, and then go up and cut twice, not greedy knives, even if the handcuffed players, as long as they are careful enough, they can get a good game experience.
The Blood Curse is an attempt by Miyazaki Yinggao, directly chopping off the shield and replacing it with a musket, and the players either avoid it or shoot it.In this way, players will take greater risks when fighting, but the pace of battle will accelerate, and players will take greater risks.
After the success of the Bloodborne Curse experiment, the fighting system of The Wolf was further improved.Replace "shield against" and "gun against" with "scaffold".The frame is divided into conventional frame, imperfect frame and perfect frame, of which the conventional frame is equivalent to a shield, and the perfect frame is equivalent to a shield, although far from the same as before, but the feeling of the player playing has undergone earth-shaking changes.
The root of all this is that The Wolf directly changed the energy value of the previous work to the slot.
Originally in the black soul and blood source, the player's energy value is a very key attribute, the player attacks, rollover, gear will consume energy, so the player must be considered in the case of limited energy value: if the attack is more, it can not be blocked or tumbling, if the rollover is too much, it can not attack.
Because the energy value is very limited, so the player can only be careful, sometimes will be afraid of the end, first of all, the shield to block a set of enemy attacks, the middle of the catch in the time to touch the two knives, and then raise the shield.
In this way, the player in the process of the game is always a state of extreme caution, although this is the Miyazaki Yinggao game consistent routine, forcing the player backplane, this game experience obviously did not meet the Miyazaki Ying Gao's maximum expectations.
The wolf changed the energy value to the position slot, which changed the system greatly.
After removing the energy value, the player will become unlimited whether it is attacking, running or flashing, and the player can completely ignore the consumption of energy, attack or move.However, there is a position slot in the game, which stipulates the upper limit of the player's fight: the imperfect frame will increase the frame slot, and once the frame slot is full, the character will lose its balance and fall into an extremely dangerous state, and it is likely to be taken away instantly by the boss.
Therefore, in the black soul and blood source, the player must learn to manage their own energy value, in the case of boss moves fixed, must give priority to the energy value for defense or dodging, and then use the energy value to touch the boss two.
In The Wolf, the player does not have to worry about this, the best way is to see the trick.While flashing a few dangerous skills, hit the perfect frame as much as possible, and then grab all the empty blocks to the boss crazy output.
Moreover, the rebound in the black soul and blood source is not a particularly commonly used operation, this operation is only applicable to a part of the boss, and many people can pass without rebounding; but in "Wolf", the frame has become the same as the attack of the conventional operation, it is suitable for most of the boss, learn not to fight, basically bid farewell to this game.
In this way, "Wolf" forces players to carry out more risky behaviors, making the fighting rhythm more tense, at the same time, see the battle becomes more rhythmic, although it is still a "turn-based game", but the round is greatly shortened, with the sound of "dinging", this sword and shadow battle makes the "wolf" feel to the extreme.
In other words, "Wolf" completely let go of the energy of the player's bondage, so that the player can get a higher degree of freedom, but this does not reduce the difficulty of the game.
In addition, although "Wolf" does not have so many weapons of black soul and blood source, but through the combination of forbearance, martial arts, players can explore a lot of different styles of play, different forbearance can have different effects, such as long guns can tug at the armor of large enemies, the fireblasting can restrain the red ghosts, firecrackers to restrain crazy animals, umbrellas with strong defensive capabilities, swords can attack the fast-moving crispy enemies can also make the best use of the enemy in the sky.
These, all make the "Wolf" combat system become brain-burning and exciting, after skilled in the whole system, "Wolf"'s refreshment is higher than the black soul and blood source.
On the other hand, it is the level design of the game.
Black Souls and Blood Sources have long been known for their top-notch design.This level design is not only the maliciousness of the enemy in the level, but also a control of the player's action planning and rhythm.
For example, the reuse of a map, the arrangement of bonfires and shortcuts, the organs in the scene, the distribution of monsters...
A good level design allows the player to be full of freshness and unknown when they first meet, and after groping, they will feel "this is the case."There are many breathtaking designs in the black soul and blood source, different maps are connected to each other through different paths, the player's exploration path is firmly in the hands of Miyazaki, and the mood of play is naturally controlled.
The breakthrough of "Wolf" in the level design is to turn the flat level into a three-dimensional level, that is, "let the dead have a knee."
The original black soul and blood source level design is very strict, the dead can not even step on the knee-high steps, because the game's level design is built on the plane.If the dead can climb the wall like Link, then more than half of the enemies can bypass and fight, and the game experience is completely different.
But "The Wolf" made a great breakthrough at this point, the protagonist has two jumps, there are pedaling walls to jump, you can also quickly go to a specific point on the eaves with a hand of forbearance.At the same time, giving the protagonist more ability to move, it means that the original "Black Soul" style level design is no longer applicable.
The level design of "The Wolf" has also made a new breakthrough while following the classic practice of the soul game.
The game capacity of The Wolf is very small, only 12G, but the game content is not a lot.This is the typical feature of the soul game level design: through the superb level of the level of the level of the level, the reuse of existing scenes, and let the player explore.
In The Wolf, the city is used repeatedly as a very core area, and each time it can bring a completely different experience.
In the prelude, the wolf climbs out of the bottom of the valley and sneaks into the watering city to see the royal son, at this time is the scene of night; the second time is officially coming to the famous city of the reed to start exploring, at this time, the day, the cloth became completely different, the original location of the royal son became the seven guns of the reed name; the third time was after experiencing the story of the aquatic village, and the two forces were in the city.
Every time you enter the reed city, the player's route is different, the scene, encountered enemies are also different, but in the end, the city is still the famous city of the reed, which suddenly condenses the resources of the four scenes into a scene.
While saving resources, it also allows players to have four different experiences, and allows players to understand the layout of the entire city of Ree.
On the basis of the lineage, "The Wolf" also has a breakthrough, that is, the level design is not only used for frontal combat, but also for assassination.
In Black Soul and Blood Source, the process of the protagonist exploring the level is: exploring the road, cleaning up the geek, cleaning up the elite, cleaning up the boss, because in these two games, the player can only play the monster, there is no other choice.Although some big people can run through the customs after being skilled enough, it is not the intention of the designer after all.
It’s completely different in The Wolf.
In "Wolf", the player has a higher degree of freedom, for most players, it is best to run the road first, can move quickly on the high, so the player does not need to clear all the monsters.
At the same time, there are many ways for players to deal with chicks, which can be positive, but the risk will be great, because most of the little monsters in the black soul and blood source are low in intelligence, and can be led to kill one by one, and the little monster in "Wolf" will shout at companions and accidentally be beaten.Players can sneak assassination, after clearing all the little monsters, but also secretly assassinate the elite to strange a blood, so that the difficulty of the battle is reduced on the surface.
The degree of freedom of the level is high, the player's exploration does not need to be so rigid, it is possible to explore the road first, kill the elite, improve the physical strength after killing the boss, and finally slowly explore, different styles of players, can have different ways of playing.
The unique combat system and level design make "Wolf" a completely different game from Miyazaki's previous works, with a very unique charm.
...
Listening to the ringing of the bell, Hu Bin felt a little embarrassed.
Is this combat system so different from the battle system of Ink and Smoke 2?
Strictly speaking, the battle system of "Ink and Smoke 2" is the mainstream combat system, in addition to calligraphy and painting skills, "Ink and Smoke 2" basically has all the combat content of the current mainstream game, such as: sword, sword, long weapon of different attack methods, reserve attack, jump, shield defense, block and so on.
And this is also the upper limit of the combat system that Hu Bin can imagine.
There are so many RPGs in the world, and there are so many combat systems, no game can jump out of the framework of this combat system.
The "Wolf" combat system has undergone earth-shaking changes after adding the concept of "stack trough".
In short, the position slot can be said to be a state in which the character maintains the balance of the body, and the higher the position slot, the character is on the verge of imbalance.The enemy's "imbalance" means "showing the flaws", and at this time, you can catch the flaw and kill the enemy.
That is to say, in the battle of "The Wolf", the duel between the two characters is no longer a knife for me, I cut you a knife, we fight whose defense is high, whose blood is long, but most of the time is the blade, and when the real knife is red, the victory and defeat have been divided.
This setting makes Hu Bin a little think of the internal and external injury settings of "Taiwu Painting", two internal injuries and trauma, and can kill the enemy with any one.
But the position slot this setting is more special, the frame slot can be quickly eliminated, may be very hard to fill the other side of the slot results did not have time to successfully kill, the other side of the slot quickly fell back, the previous efforts are all in vain; it is also possible that the other side is still full of blood, but you set up a set of attacks and bombs against the trough, directly full of blood seconds.
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