Worth the Price of Admission
Chapter 378:Worth the Price of Admission
The authoritative game evaluation media IGP gave "Starfire 2" a very high rating, making this game a "deserved quality game".
"The strategy game Star Wars Fire has launched its sequel, and it is surprising that this sequel, Star Fire 2, is no longer a strategy game, but an FPS game.Although this is the first FPS stand-alone game in the strict sense of the word, the game has attracted a lot of attention since its release.”
"The studio has a successful FPS online game like Project Hyungar, and there is a successful story background like Starfire, which will show what kind of game world it is, which is what all players are looking forward to."
"Starfire 2: Rebellion did not disappoint us, the game has maintained the consistent high level of glimmering games, at the same time, new hardware, innovative gameplay design, rich game content, so that this game brings a new FPS game experience!"It turns out that the single FPS games made by the studio are just as good!”
"In recent years, FPS games seem to be keen to continuously speed up the pace of the game, as far as possible to bring the most rough and exciting game experience to players.But Star Fire 2: Rebellion is not like this, it is in a veryistic game rhythm to control the player's mood.Although the whole process of the game is very smooth, in fact, it is secretly divided into many scenes, and the mood and rhythm between different scenes are different, which adjusts the player's mood very well.
"For example, in the surface search, in the insect nest stalk, the player access to resources is very limited, each bullet must be careful to calculate, often a risk may cause their own death, must be careful to squatting, careful through those atmosphere, detailed scenes, the rhythm of the game is very slow; but in the fight with the insect, defensive rebels attack, the number of bullets, and even the powerful mech, the rhythm of the whole game becomes very fast."This kind of dynamic process design can well regulate the player's mood, thus bringing a completely different experience.
"The combat system in the game is also very well designed, which is probably due to the experience of the glimmering studio in the basalt plan."This game's gunfight is refreshing and excellent experience, different gun power, different uses are different, supplemented by different accessories, the entire combat system players can be very selective.Moreover, against a rich and well-equipped rebel, players must choose different weapons to fight, which also makes the entire game's combat system interesting."
"The new somatopathic suit plus the GS1 simulator of the excellent picture display, so that the player really feel immersive, in the trigger, the gun simulator can be very good simulation of the real gun shooting sense, whether it is the sedentary force or through the light effect of the muzzle particles are extremely realistic, coupled with the body feeling helmet glasses on the interface UI, so that the game's immersion increased several grades."
“The story of this work takes place at the same time as the story of Star Fire, and if Star Fire gives us an experience of the difficulties of the Supreme Archons in carrying out the program of interstellar fire, then Star Fire 2 is another perspective that shows us the story as an ordinary soldier.”
"In the story, an ordinary soldier Luo Zhou participates in the "Starfire" project, he witnessed the battle between humans and insects, saw the surface of the planet's original ecology, and also saw the changes that the interstellar fire plan has taken on the planet after the implementation.In many VU scenarios (such as conventional and icy surfaces, as well as broken starships and repaired starships), players experience this time span through Luo Zhou’s vision.”
"At the same time, the game also gave us the unique character of Luozhou, who may not be as public as the traditional Western protagonist, and most of the time he played an forgiving, low-key but extremely reliable image of the Chinese soldiers, which is more in line with the aesthetics of the Orientals, and also brought some completely different experiences to the game."
"The game uses a different level design, in the more relaxed scene using a semi-open world design, players can have more free play space, can search around the map of abandoned camps, deep into the nest of insects to collect rare minerals, can also collect some broken information storage equipment, these image data can be preserved as a collectible, so that players can better understand the plot of the game."
"The more intense scene is a labyrinth or movie-like design, allowing the player's adrenaline to surge, to better feel the character, and to enjoy the fun of FPS games."
At the same time, the UI is simplified and separated as much as possible in the game, which also further strengthens the game's immersion.Most of the UI are displayed on the body suit helmet worn by the player, and the UI that can be displayed on the gun simulator is also separated, and even the small map and mech state are also completed through the full-view display.The main scene information that the players get is on the GS1 simulator screen, but the auxiliary factors in all aspects make the player often forget that they are facing a screen, but there is really an illusion that they have crossed the world.
“Furthermore, while this is a relatively unparticularly interesting FPS game, Star Wars 2 still presents players with a significant journey.Although the player has been acting alone for a long time, there is also a great deal of space to take risks with his own team members.The protagonist has two groups of not exactly the same team, these players have different personalities and past, and as the time they get along, the players will slowly discover some of their secrets."
“When the player returns to the barracks, he can interact with various characters, understand their troubles, and as the understanding between the two sides deepens and builds trust, these partners will also bring you more help in the battle.”
"Thanks to the original excellent story of Star Fire, this game also brings a very good sense of epic to the players.Starfire 2 allows all players to experience this great story from a first-person perspective, and in any case, the IP of Star Fire will leave a huge legacy in the history of the game."
Starfire 2 inherits the world view of the previous game, but the changing genre of the game has turned it into a completely different game.Different scenes and gameplay designs fully mobilize the player's emotions, and this future sci-fi trip will definitely be worth the fare!"
Comments
No comments yet. Be the first to comment on this chapter!