Auto Chess
Chapter 381:Auto Chess
Jia Jia's design ideas are similar to the idea of "City Guard War" on the whole, basically an optimized version, and the practice of changing soup without changing drugs can also be regarded as "City Guard War 2".
Although there are some changes on the map, which have been optimized in terms of military services and combat systems, in the view of Zhongming, this change is still somewhat conservative.
At the time of the emergence of "City Guard War", this kind of play is unique, very fresh for the players, so that it can achieve such a good effect; and now, "City Guard War" has been successful, the world's mobile game manufacturers are studying and copying the "city guard war" play, this time to launch a version of the soup without changing the medicine of the "city guard war 2" is probably difficult to achieve such success.
What's more, such a game similar to "City Guard War" will impact the status of "City Guard War", and it doesn't matter if their own games crash with each other.
Since it is necessary to make a new game, it is necessary to take a long-term view, and it is necessary to be able to fully surpass the gameplay of the "City Guard War" and form a dimension reduction strike against all other game manufacturers that make similar gameplay.
The bell honking casually took a hand-painted board from the side and simply drew a sketch on it.
Jia Jia looked at the lines drawn by the bell: “Is this a chessboard?”
It’s really like a chessboard, a chessboard.This is an 8*8 board, a total of 64 lattices, the bell and symbolically painted a few small people on the board, the upper and lower of the board each have a small force, the two sides with different colors to distinguish.
This game is called “Self-Sports.”Zhong Ming said, "As the name suggests, the main way of playing this game is to piece together the lineup, the formation of soldiers, all the battles are automatically carried out."
“Well...” Jia Jia looked at the sketch drawn by the bell and nodded.
“The game has some basic concepts.Such as population, money, the selection of pieces, the upgrade of the pieces, the lineup matching..."
The basic mechanism of the game is not complicated, the bell simply told Jia Jia, and Jia Jia soon understood.
The basic mechanism of self-playing chess is to say that through the limited funds given by the system, to upgrade the chessboard / refresh the pieces / eat interest as much as possible, maximize the funds in their hands, cultivate a strongest lineup, and finally stand to become the winner.
From this game, self-playing is a bit like eating chicken, all to try to the end as much as possible.To live to the last one is to eat chicken, and to get the first few points.
The player's strength is sorted, graded, and matched according to the player's ranking level.Similar ranking mechanisms can ensure that the level of matching players is similar, ensuring the game experience, and on the other hand, it can give players a long-term game goal.
"As for the lineup matching, it is mainly to consider three aspects.The fetters of the pieces, the strength of the pieces, the difficulty of the acquisition of the pieces.The pieces can form a different lineup, such as the same battle N with the army can be a special lineup addition.The pawn itself can release skills, and rare cards have higher attributes and stronger skills.Of course, these rare cards are also more difficult to obtain, and some easy-to-access pieces are easier to synthesize into three stars.”
"At the same time, three dimensions restrict the player's lineup selection, and at the same time, there will be a certain randomness every time the pieces are refreshed."After joining the random factor, players need to always consider their own lineup and use limited resources to find the best solution to win, which is the joy of self-playing."
Jacqueline nodded while listening.
Sure enough, this design has nothing to do with the Battle of the City Guards, which is a completely different game.
Jia Jia subconsciously compared this game with "City Guard War".The combat strategy of "Self-Development" is obviously completely different, there is no defensive tower, and it is not possible to place the position of the army in the battle to form the effect of gathering troops.
In other words, "Self-walking chess" is a bit like some very traditional mobile card game, the lineup is set up to what kind of player can not intervene.Players only need to focus on the pre-war strategy, and there is no strategy in the battle.
City Guard War is a game that takes into account pre-war and in-war strategy, and there is definitely a difference in the game experience.
“It’s really like chess.It's just that the package of the pieces has been changed to a game character."Jia said.
The bell nods: “Yes, and don’t you think it’s a bit like mahjong?”
Jia Jia paused for a moment, but with such a thought, it is true.
Self-playing in some ways and mahjong is really similar, such as playing cards to see luck, playing cards to talk about strategy, the real master is to use good cards as much as possible to win money, get bad cards less money.
In the self-playing game, the three pieces can be upgraded, similar to the touch and bar in the mahjong, and the ultimate goal of self-playing is to form a perfect lineup, which is also similar to the pursuit of some high numbers of Hu Fa in mahjong.
In the actual game experience, self-playing chess also feels similar to mahjong, so many players who are white to good cards at the beginning are called "Heavenly Hu Ge", which should also have some connection with mahjong.
As for the playability and fun of the traditional chess and mahjong, it is natural to say no more.Self-playing has both chess and mahjong, the characteristics of chess, and the richness of play is naturally no problem.
After that, the specific pieces of chess are self-playing, each with different elements such as basic attributes, skills and fetters, and players need to filter out a set of lineups that fit through these items.
If for novice players, just remember a few sets of common lineups, and then work hard to get together; if you are a master, you should also pay attention to the lineup of other players or according to the pieces you get.
In short, Self-Driving Chess is a game that is not particularly easy to use and difficult to master.Compared with the "City Guard War", its learning cost is higher, the player must first have at least a set of a more powerful lineup, and to understand the game's most basic gameplay (such as just starting to get the money do not rush to brush the pieces to spend money) to get the fun of the game, otherwise it can only be a mess.
But once the player gets in, the game brings players more joy than the City Guard War.Moreover, the balance of the game is much better than the Battle for the City Guard.
After a brief talk about the gameplay, there are some relatively less important designs, such as the game's style of play, special effects, and the game's profit mechanism.
In the bracelet game full holographic projection now, "self-playing chess" must be made into a holographic projection mode, this is a matter of course.On a holographically projected virtual board, giving the player the impression of playing chess in the real world.The three-dimensional display effect of the holographic projection mode is much better than the display effect of the plane.
As for the operation mode of the game, it is mainly done by dragging, clicking and other operations, according to the general operation mode of most mobile games.
In addition, the art style of the game.
Zhong Ming's past life of the self-playing player to walk away is the Q version of the style, on the one hand to take into account the possible copyright issues, on the other hand, to take care of the wider user group, such as female players.
But in the eyes of Zhong Ming, the Q version of the style is not really good with self-playing.
Q version of the art style there are many problems, first of all, the Q version leads to the recognition of the chess piece is not high enough, plus the hand game screen itself is relatively small, distinguishing the pieces will be more difficult; secondly, the core player group of "self-playing chess" is male players, and even accounted for more than 80% of the game group, the Q version style does not meet their taste, even if the Q version, the head ratio is maintained at 1:3 or so is the limit, more Q style to the steel straight men have some persuasion effect; at the same time, Q print style means that the whole game style.The effect is difficult to make particularly good.
Therefore, the "self-moving chess" produced by the bell is basically based on realistic painting style, as far as possible to strengthen the difference in the appearance of different pieces, for some rare pieces as far as possible to do more handsome, so that the whole game texture is stronger.
Of course, a little detail will be added, so that the whole game will not seem so serious.For example, the daily actions of these pieces, the lines when playing/sold, etc., will be playful, and some female pieces in the game will also do a high value, taking care of the appearance of party players.
There is also the issue of game revenue.
The game of "Self-playing" is not suitable for making the "City Guard War" that costs money to draw the routine, because the fun of "Self-playing Chess" is that the lineup of different pieces is matched.While giving players all the pieces at once will increase their learning costs, it will be extremely unfair if they are restricted to them to get the pieces.
Even if the matching mechanism is added according to the strength of the player lineup, so that all novice players are matched together, then the "castration" lineup matching method will also change, which directly leads to the novice and the veteran playing different games, which is completely inconsistent with the gameplay of the game.
Therefore, the profit model adopted by Zhongming is the sales of Dota2 jewelry model.
Players can play or recharge can get the tokens in the game, through these tokens can be obtained jewelry.These accessories mainly change the appearance of pieces, board, or other elements in the game, and have no effect on the combat power.
Jewelry can be decorated with different pieces of various parts, according to the appearance of different quality points.At the same time, these accessories allow for trading in the game, with a certain value preservation effect.
As for the appearance of the way is to do jewelry or skin, in fact, the difference is not big.
The advantage of making skin is that it is relatively high controllability, because the skin is designed by a special artist as a whole, there will be no spicy eye collocation, and it is also convenient to make it; and the advantage of jewelry is that it can be matched at will, and the player can match a unique fit scheme according to their own preferences and needs.
...
The bell ming told all aspects of the game, and then the general lineup was told.
According to the fetters between the pieces, the player group lineup needs to consider the fetter effect, the strength of the pieces and the difficulty of obtaining it.But in the final analysis, players will certainly sum up several common lineup of the best solution, which is very normal, the official encourages novice players to rote these best solutions, need to do is to balance the various lineups, do not let the game into homogenization.
As for the specific balance, it must be Jia Jia to do, and the bell honking can only give him a list of these commonly used pieces.
"I think the game will be long."Jacqueline suddenly realized a problem.
"Self-walking chess" is divided into the front and middle, even if some game time is compressed, 40 rounds at least 35 minutes, if you can really eat chicken or kill the top three, and the final circle of the battle is more burning, the game may be longer.As a mobile game, this is obviously quite slow.
However, it is inappropriate to force compress the game time, because the "self-playing" before the middle and late have different strategies, such as some players will choose to sell blood to save money and save the late pieces, which is also a strategic choice.If you force the compression of the game time and speed up the game rhythm, it may lead to players more inclined to take the early military service, resulting in the homogenization of the game's tactics.
Therefore, the bell can only shorten the battle time of the pieces as much as possible, after all, the battle is automatic combat, and some "slow combat time" battles can be accelerated in the case of the overall acceleration of the battle of 1.5 times.For example, when the battle was fought for a while, the other battles were over, and only two more meaty lineups were still being played, and the playback speed was accelerated at this time, so that the battle ended as soon as possible.
In addition, you can also add a "ready to complete" button, when everyone in the line of formation has been put up after the button, you can immediately enter the next round, do not have to wait for the time to finish.
For some handcuffed players, there may be insufficient time in some cases, and there is a situation where the lineup does not adjust the game.In this regard, Zhong Ming joined a "time bank" mechanism in accordance with the usual practice of general chess games.
Each player has a "time bank", when the player takes time out, will not start the game directly, but will enter an additional few seconds of time, so that the player can be more fully prepared.This time-to-hour comes from the "time bank", which cannot be used frequently, but is only an emergency measure.
At the same time, if the player completes the operation within the specified time, or presses the preparation button in advance, can charge the "time bank", the more time saved in front, the more "time bank" available later, thus forming a dynamic time balance mechanism.This also encourages players to use the “Ready” button to save game time.
Of course, although the game of "Self-walking chess" takes time, it is also one of its fun.The bell is to optimize as much as possible to ensure the fun of the game, so that it can adapt to the rhythm of the player's game.
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