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Chapter 385:Holographic Auto Chess

Because it is still the demo stage, so "self-playing chess" has not done such as shopping mall, hall, matching interface and other functions, those are later.

This demo is just the most basic content of the game, click the "start the game" button, will automatically assign 7 AI, and start the game.

The game mechanics and various pieces have been completed, but the art resources of these pieces are not yet complete, and some are replaced by fine art resources in other games.For example, the sword saint does not have the resources of art, and he directly took the name of the reed directly from the "Wolf".

The accuracy of art resources is no problem, but the painting style is a little bit unmatched, but as a demo, this is already a high value.

There are translation packs in the game, the world already has simultaneous interpretation headsets, and the translation in the game is naturally not in words.After translating with the translation package, the entire language of "Self-Chess" demo was replaced by English.

Of course, there may be very few translation errors that need to be corrected, but none of them are serious.

After entering the game, Ge Wei felt that the interface was very cordial at first glance.

Because the default battle scene of the game is a chess board.Although this board is not divided into black and white two colors, the layout is exactly the same.

In addition, most of the UI and material in the game also rely on the chess as much as possible, such as in the refreshing interface of the pieces, all the pieces (models) appear on a chess base.

As a holographic projection game, the visual impact of a moving little person on the board is very strong.

“So how should this game be played?”Looking at the more complex UI on the interface, Ge Wei has a little sense of not being able to start.

Because it is only a demo, so "self-playing chess" has not yet made a novice tutorial, Jia Jia can only personally explain the gameplay of this game to Ge Wei.

After all, the difficulty of "self-playing chess" is still relatively high, and it is not surprising that if no one is guided, it is not surprising that it is abused by AI.

"In the game of "Self-Development", we will participate in the game's eight players on eight different board, by grabbing the pieces in the chess pool each turn, picking and matching different pieces, and playing against the players, getting gold coins, buying pieces, and constantly strengthening their combinations to win."

Jia Jia began to introduce Ge Wei to the gameplay of this game, starting from the interface UI and the basic rules.

After "Self-Move" was changed to holographic projection mode, although the entire UI layout still followed the design ideas of the original, it was very different in terms of expression.

Holographic projection mode of the game is to integrate the UI content into the game screen as much as possible, for example, in the production of "city guard battle", the login interface is a castle, the castle in the different buildings corresponding to different functional entrance.

After all, the holographic projection mode is a three-dimensional expression, and it will be very strange to add a flat UI to it.

"Self-playing chess" presented in the holographic projection of the theme content, is a side length of about 20cm of the board (the default length, you can continue to enlarge, but will increase power consumption, the problem for the Alpha bracelet is not big), all pieces and game elements will be in the form of three-dimensional on the board, the player can be observed through different angles.

On the side of the board facing the player's own side, there is a long operating area, and the unused pieces can be dragged to this place.

A long bar on the outside shows some basic information about the game, such as the number of rounds, the number of pieces, money, and so on.

In the bottom right corner there are two special three-dimensional buttons, one is a chess piece, and the other is a book.These two represent the function of recruiting pieces and studying the chessboard, respectively, and the chessboard also has the current level and upgrade requirements.

After clicking on the recruiting pieces, a new platform will appear above the board, showing the refreshed pieces, click or drag can buy the pieces.

On the left side of the board there is a wide long bar area, divided into three parts, the top part is the name of the eight players and the amount of blood remaining, sorted by the amount of blood, two rows, accounting for about one-third of the position, click to switch to the corresponding player's board; the middle part is the player has activated the chess piece fetter effect; the bottom part is the player's last battle in the output of different pieces.

Although these three parts are in the leftmost area, their increased amount of information only increases their respective heights, and there is a gap between each other that does not block each other.

As for the operation mode of the pieces, it is basically done in accordance with mobile games, mainly by clicking and dragging.Although the Alpha bracelet supports visual capture technology, it is not suitable for games such as Self-Driving Chess, which is complex and accurate, so there is no operation scheme for visual capture.

Overall, "Self-propelled chess" and the original of Zhong Ming's previous life are not much different in the UI layout, but from the plane of the UI into a three-dimensional UI, the amount of information is larger, the entire UI content is richer, the level is more clear, and it looks more concise.

Next, Jia Jia began to give Ge Wei a brief introduction to "how to choose the lineup."

For the game of "self-playing chess", "choice lineup" is the core gameplay of the game.Whether it is making money (game winning, losing streak, eating interest), or spending money to upgrade the chessboard and refresh the pieces, it is to get a better lineup and win over other players.But this is also the difficulty of starting the game, because the game is too complicated.

However, its principle is actually very simple, only three elements to consider, that is, the strength of the pieces themselves, the bond between the pieces (race, professional combination effect), the difficulty of acquisition.

Among them, the difficulty of the piece depends not only on the probability of refreshing the piece itself, but also on the lineup of others.Because the total amount of chess pieces refreshed is certain, if others have already got this piece, it means that you get the probability of this piece reduced, this time to consider changing the lineup, otherwise it is difficult to brush the pieces you want.

Of course, these advanced skills are the veteran need to pay attention to, for the novice players do not need to consider so much for the time being, according to their own game understanding to match the lineup.

Listening to Jia Jia's explanation, Ge Wei felt a little faint.

A single piece to remember things is too much, there are chess pieces of skills, race, occupation, different races, occupations can be combined with different constraints ... just these complex content, do not know how to remember.

Relatively speaking, the content of "City Guard War" is much simpler, different types of soldiers can be intuitively distinguished by their quality, after playing to see the timing of the drop, no difficulty.

But for the game of "self-playing chess" is not a brainless chess piece, you must consider what kind of lineup you want to play.

Fortunately, with Jia Jia's guidance, Ge Wei's game experience is not so bad.

"At the beginning of the game can be relatively casual, in general, the first few rounds of the money is relatively small, do not refresh the pieces, what to take."After saving up a certain number of gold coins, you can get interest, and when you face blood pressure or the lineup to the force period, you can upgrade the pieces as much as possible or try to draw some key pieces...”

According to Jia Jia's guidance, Ge Wei first formed a more ordinary mixed lineup at the beginning of the game.

These pieces, there are orc warriors, there are goblin assassins, a few fetters effect, are displayed in the left area of the bracelet image, click on the area will pop up an additional description box, the above will show all the fetters present on the field, the activated text content highlighted, the unactivated ash.

At the same time, the settings can be changed in the game so that all pieces are marked by star, race and occupation by default, which is a good guide for newcomers to not look at the screen full of pieces.

From the perspective of painting style, the painting style of "Self-propelled Chess" is very pleasing.It is not a Q version of style, but it is not an absolute realistic.Compared with "City Guard War", it gives people a more serious feeling, but because the painting style is softer and there are more female characters, it can also take care of the feelings of some female players to the maximum extent, so as not to make it a game that is too hardcore and too straight.

When the pieces are purchased, played, sold, etc., the piece will say some lines, because the lines are to find a special voice team, so it is completed earlier than the game, most of the characters in the game have been matched with the line.

For example, when the Orcs King Axe appeared, it would say, “War, no need to say more; kill, never merciless!”

And when it is sold, it will say: "Stupid, it is hopeless!"

After each battle, if the other side wins, all the pieces of your party will cheer and make a celebratory action; if the other side loses, then there will be a death line when the last piece plays the death action.

Although the lines spoken by the pieces are Chinese, Ge Wei can only understand part of it, but from the tone of voice, it can basically be inferred that it is possible to create a fighting atmosphere.

These details have left a good impression on Ge Wei, so she can not help but feel: "After all, it is a game made by Tianji Studio, which is really fine!"

At first, Ge Wei was embarrassed, and the only feeling was that the game's graphics and battles were cool and strategic, and it seemed to be much stronger than City Guard.

At the beginning of each round of battle, the pieces will move with a certain rule on the board and attack an enemy target.Attacking the enemy or being beaten can grow blue bars, and when the blue bars are full, they can release skills.

Some pawns are ordinary, and some pawns are very perverted, and even a key skill can be used to reverse the situation.

And with the game slowly advancing, Ge Wei also slowly experienced the fun of this game, which is more than the strategy of the "City Guard War" game!

This kind of fun is similar to the fun of many chess and cards, in the search of pieces, the group line-up feeling is a bit like a poker card, get a key piece into a key lineup, or successfully upgrade a certain piece to 3 stars, this pleasure is very strong.

In the combat stage, its fun is a bit like a chess game, each piece will move according to certain rules on the board, attack, then how to line up in the initial stage is a very critical test for the player.

The biggest charm of the game is the combination of randomness and strategy.

Strictly speaking, all the chess games are luck games, from the popular Chinese so grounded landlords, mahjong, to the more popular Depton in the West, or the emergence of a relatively short trading card game, these games all have a strong luck factor.

The luck factor does bring some unfairness to the game, no matter how good a person's technology is, and he can't carry the enemy's hand or the start of the sky.But this does not affect the fun that chess and card games bring to the players, or that this luck factor is itself one of the eternal charms of the game.

When the player fails to win this game, he will say that he is unlucky and reduces the frustration of failure; at the same time, when he is in the game, the player will always have to look forward to the next card, and the one that is always the best, which is a powerful driving force; and when the player gets the cards he wants, it will be a small refreshment stimulus every time he gets it.

The "self-playing chess" successfully integrated into a lot of kinds of chess game play, combined with the attributes of the military, skills and other elements, so that the game's toxicity doubled.

In fact, the so-called "toxicity" is nothing more than two, one is to reduce the player's frustration when the failure as much as possible, and the other is to enhance the player's sense of expectation in the game.Do these two points, the player will be addicted to it for a long time, can not help but end a game, and immediately start the next game.

...

Soon, a game was over.

Ge Wei eventually failed to eat chicken and only got second place.The strength of these AI is not very strong, Jia Jia also deliberately lowered the level of AI to facilitate testing, but after all, Ge Wei is a pure novice player, can play this is already a good luck.

In fact, Jia Peng can be guided, but this game is still more interesting to explore on its own at first.

“It’s a shame, it really didn’t work out.But this game is really fun, I’ve never seen such a fun bracelet game!”Gervais is still in an unspeakable mood.

In fact, she wanted to talk to Jia Jia, mainly because she is a "city guard war" player, heard that the new game has no big hope, has been prepared for this game is relatively flat.

After all, "City Guard War" is already a game that is burning all over the world, although the stamina is not so strong, but in the world's mobile circles is still the top of the group.How easy is it to make a new game beyond the Battle of the City Guards?

What Ge Wei did not expect to play is that although this "self-playing game" is only demo, it is really more fun than "City Guard War"!

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