StarCraft Fireseed 2
Chapter 365:StarCraft Fireseed 2
Yunuo Technology.
During this period, Lin Xiaoguang could be a little idle, because during the period of developing "Wolf", Zhong Ming did not arrange for Yuno Technology to produce new peripherals.
At present, Yunuo technology peripherals are mainly GS1 simulator, GS1 console and full-view display, especially GS1 console sales are still rising recently, obviously, this is inseparable from the large number of exclusive games on the micro-lit game platform for GS1 console escort.
"Ink and Smoke 2" got the best game of the year in IGP, "Starfire" and "Wolf" and other games, but also let players see the glimmer of mutual entertainment strong research and development strength, the purchase of GS1 console naturally has no concern.
As for the subsequent research and development plan, Lin Xiaoguang has not yet been determined.
Lin Xiaoguang currently has several research and development directions, such as handheld, conventional display, etc., but they all feel that there is no particularly good direction.
These key hardware devices also have to cooperate with the game to achieve the best results.
Lin Xiaoguang is watching the sales data this month, and the bell knocks on the door.
"Mr. Zhong, I just wanted to go to you."Lin Xiaoguang said, "I plan to make a handheld machine, you can transplant the game of "Ink and Smoke 2" and Tianji Studio, what do you think?At present, there are very few handhelds on the market, if we also go out of the handheld, there is such a big escort of "Ins and ink clouds and smoke 2", it will certainly be no problem."
“The hand?The first step is not in a hurry.I have other plans.”The bell honking sat down on the sofa.
"That's okay, teacher, if you have other ideas, it's better."Lin Xiaoguang nodded his head.
Lin Xiaoguang also knows that every time the bell ringing to make a new device, it must be related to the new game he wants to develop.
Zhong Ming is not in a hurry to make a handheld, although it can be done, but the cost performance is not particularly high.
Handheld machine can indeed transplant "ink and ink smoke 2", but other big works, such as "biochemical crisis", "Wolf", etc., in the handheld is more difficult to run, must reduce the picture quality, but also to make special optimization.
All of these can be attributed to the next stage, the larger configuration of the big works for the drop, optimization, and then transplanted to the handheld, full-view display, but this kind of transplant has the suspicion of fried cold rice, do not need to hurry to do.
"This is the latest peripheral I want to do, I think there seems to be other companies have done, technically should be no problem?" 」The bell sent a simple design to Lin Xiaoguang.
Lin Xiaoguang received a hand-loop hand-loop, and the design of the clock was sent over by two parts.
The first part is a set of physical sensations.
There are many companies in the world that have been made, there is no problem in technology, and the cost can be controlled within the acceptable range.But the reason why all the previous physical suits did not set off any waves, mainly because there are really too few games that can be used for this somatic feeling.
There are no players specifically for these senses to optimize their games, let alone to make games.
Without software support, no good physical feeling is useless.
Lin Xiaoguang looked carefully, and the clock's suit was obviously some reference to the current market's socillation, but it also had its own ideas.
The whole set of somatic suits is made of elastic fabric, from the appearance of the appearance is very similar to the protective clothing in some science fiction movies, divided into different sizes.It also provides customized services, but the price of customized services is more expensive than the average code.
Its functions include: haptic feedback, constant temperature control, and action acquisition.
The technical content of this set of somatic devices is not too high at the level of the world, mainly because the bells need to control the cost, so only complete the most basic functions on the line.
The interior of the somatic suit has a large number of tactile points, motion capture sensors, and the use of electrical stimulation to produce a sense of touch.Body sensation can simulate a variety of tactile sensations, can provide light touch like feathers, but also provide a heavy pain feeling.
The intensity of the touch, the player can adjust according to their own tolerance.
In addition, the somatosensory can also provide constant temperature control, so that the player feels cold, hot and other different feelings, of course, this temperature control will be maintained within a certain range, will not cause discomfort to the player.
The second part of the design scheme is very simple and is a special bracket.
This bracket can be installed with the GS1 simulator, after the full-view display is installed on the bracket, the GS1 simulator and the full-view display can be combined into one.
As for what is the use of the two after one ... the design of the bell ringing is not written.
Lin Xiaoguang read the whole design: "No problem, the technical aspects are completely OK."The second solution actually only needs a new bracket and a connection cable, and even no connection cable, with wireless connection is no problem.As for the somatic feeling, the current technology can actually be done, but the quality control problem needs to pay a little attention.But ... from the previous situation, the physical clothing is not selling well.”
Zhong Ming smiled, “I know, but the physical clothes we make must be different.”How much does the price cost?”
Lin Xiaoguang thought: "If it is just physical, it should be able to control the price within 4000."But if you do a motion capture, it's expensive."
Previously, Yunuo Technology has launched GS1 special action collection clothing, this anchor-specific action collection equipment price is 11999, although the anchors use the word of mouth is not bad, but this price is indeed high, and now has not sold many sets.
Zhong Ming said: "Ordinary players do not live, with the motion capture function is of little significance.We can do different versions, some of which are only physical, motion-captureless, some of which are castrated, and some of which are the highest-displayed versions.”
Lin Xiaoguang opened the bracelet and quickly estimated the price: "That ... pure somatosensory version pricing can be set at 3999, castrated version 8999, and the highest distribution version is 15999."It's expensive."
Even Lin Xiaoguang felt expensive, which was obviously really expensive.
Bell nods: "It doesn't matter, the action collection suit, like the GS1 simulator, belongs to the most pioneering game experience equipment, which was not prepared for ordinary players, and everyone can understand it."But ... we've already bought the GS1 action suit, and we've got to consider giving them some compensation."
The price of GS1 action collection clothing is 11999, but there is no sense, obviously after the new somatosensory is sold, this thing will be crazy devaluation or even discontinued.
Although "buy early and enjoy early", the vast majority of hardware manufacturers in the world will not guarantee the price of their own goods that have been reduced, but Zhong Ming obviously takes care of the feelings of the players.
“Compensation... I think.”
Lin Xiaoguang thought for a moment and said, "In this way, we will give customers who have already purchased action collection suits, and if they buy physical suits, they can enjoy half-price concessions and limit one thing."Fortunately, there are not many people who buy action collection clothes before us, and most of them are some anchors, even if they lose a little bit, it doesn't matter, you can make a good reputation."
“Okay, that’s it.The new somatopathic suit is developed as soon as possible, and there will be a new game escort."The bell said.
...
Back at the studio, Zhong Ming began to write a new game design concept.
This new game was developed by the studio.After finishing the DLC of Ink and Smoke 2, the studio has no other work, mainly to optimize and repair the version.
As for this new game, it is a stand-alone FPS game.
After the "Xuanjia Plan", Zhong Ming launched the game, including "Starfire", "Ins and Water Clouds 2", "Wolf", etc., although it is still a game of the GS1 platform, but it can not be played on the GS1 simulator.
As a dedicated shooting simulator, the GS1 simulator has its advantages are clear, and through a 360-degree surround screen and a firearms simulator, it can give the player a completely different shooting experience.But its limitations are also very large, that is, basically only play FPS games.
So far, the game that is really suitable for the GS1 simulator is actually only a "Xuanjia Plan", "biochemical crisis" can also be played, but the setting is not very fit.
Also thanks to the "Xuanjia Plan" enough fire, otherwise it really can not withstand the heat of the GS1 simulator.
Therefore, Zhong Ming next to make an FPS game, to support the GS1 simulator.Considering that Project Xuanjia is a hot enough online game, this clock is going to make a single-player game.
The title of the design draft has been written: "Interstellar Fire 2: Rebellion" design concept draft.
Starfire is a strategy game that received a very good response and was successful in winning the best strategy game on IGP.
The reason why I chose to continue to dig this IP is because the background of Star Fire is rich enough.
This time, "Interstellar Fire 2: Rebellion" can be regarded as the story of the parallel world of the original Star Fire.
In the original, the player plays as the consul to issue decrees and chooses a escape plan, and the decision of the entire escape process for hundreds of years is decided by the player himself.But in reality, people only have a few decades to live, and they will inevitably face the problem of the transfer of power.
Star Fire 2: Rebellion is here.
The background of this game is that the commander of the third plan (Wandering Planet) has died due to illness, and in the process of regime transfer, the forces of all parties are moving.Part of the elite of humanity (spaceship) does not agree with the third plan, they conspire to steal the ship to escape, even at the expense of the third plan, endangering the rest of the planet.
The ship plots to revolt, and it has the support of some people, and the civil war on the planet is imminent.
In this context, the new story unfolds as a warrior, stopping the ship's plot and ensuring that the third plan runs smoothly and saves the lives of all people on the planet.
In addition to fighting against the ship, the protagonist also faces the threat of insects.He will experience a thrilling journey in the snowfield, the insect lair, the inside of the engine, the spacecraft, the space, and the enemy battle.
Moreover, Star Fire 2: Rebellion will be fully adapted to the GS1 simulator, which, like Project Xuanjia, provides the most perfect game experience for players.
"Starfire 2: Rebellion" moves the same way as the "Xuanjia Plan", and is also moved through the roller skates under the feet, shooting, using armor bags, throwing objects and other operations, all in line with the "Xuan Plan" - this is also the standard mode of operation stipulated by the previous GS1 simulator.
In addition, Star Fire 2: Rebellion has new changes, that is, new peripherals.
After wearing the somatic suit, the player can feel the part of the shot, so as to better judge the origin of the bullet.Moreover, the constant temperature module in the somatic suit can be very good simulation of the surrounding temperature, the player may play on the surface of the planet in the ice and snow, at this time the body feeling will automatically cool, allowing the player to experience the feeling of ice and snow.
In addition, there is a more important part of the game, which is the vehicle combat.
In the game, players can drive large mechs to fight the enemy, and when driving mecha, the original way of moving and shooting.The driving mode of the mech is similar to that in the Pacific Rim, and the player is also trying to make the same action as the mech, but the player will see the UI inside the mech on the game screen.
In addition, the full-view display can be combined with the GS1 simulator.
The newly added bracket allows the full-view display to display holographic projection in front of the player's field of view, and this holographic projection can be of many uses.
For example, in conventional mode, it can display a high-precision three-dimensional map, through which the player can determine their location; in the mech driving mode, the full-view display will show the state of the body, including the damaged parts of the body, monitor the location of the surrounding enemy, and so on.
The holographic projection of the full-view display is a supplement to the game information, and some information that is inconvenient to display on the main screen can be displayed through the full-view display.And this three-dimensional display method can make the player more obvious.
...
Soon, the design concept was finished.
Star Wars: Rebellion isn’t hard to make, because a lot of design concepts already exist.
In the development of "Starfire", the studio's art team has made almost 90% of the concept design, including insects, human buildings, planetary engines, human soldiers' protective clothing, firearms and so on.
Many of these art resources have high accuracy, and even can be used directly after changing them.
There are also some that need to be produced separately, such as the gun weapon used by the protagonist, the internal structure of the driving mech, and the different game character models, which are not available in Star Fire.
Of course, one is a strategy game, one is a stand-alone FPS, the two game types are too different, the concept design can indeed be used, but other aspects of research and development is more time-consuming.
However, with the development experience of Star Fire and Project Xuanjia, the development of Star Fire 2: Rebellion is not difficult.
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