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Chapter 366:Basic Settings

The volume of "Interstellar Fire 2: Rebellion" is completely planned according to the conventional 3A masterpiece, and its story spans a large range, from the construction of the planetary engine to the full launch of the planetary engine, and the player can see the different changes on the surface of the entire planet in the game.

The earliest surface of the planet is a red soil, the insect family in the underground activities, may be from the soft sand underground at any time, so that the player caught off, look up to see the huge planetary engine that is being built like a mountain;

However, in the later stage of the game, after the planetary engine is started, the planet is getting farther and farther away from the star, the temperature of the surface is sharply reduced, and then back to the surface, you will see a scene of ice and snow, the dry ice of carbon dioxide covers the entire ground, only the temperature around the planetary engine is higher, the pale blue particles ejected from the planetary engine illuminate the sky, and the whole world has undergone a change of earth.

The reason why such a huge time span can be completed is because the player's character has experienced hibernation, and has a special mission to wake up in the future, he must stop the ship's pie, so that the third stage of the Interstellar Fire Project can be successfully carried out.

At the same time, as a 3A masterpiece, "Starfire 2: Rebellion" also has many large scenes, these large-scale scenes are completely different in style, and the gameplay is also different.Some scenes are linear levels, and some scenes add some open world elements.

These scenes roughly include: the conventional surface (the reddish-tanned plains before the start of the planetary engine, the desert), the insect nest (dark underground), the inside of the spacecraft (severely damaged spacecraft), the surface of the snow field (the carbon dioxide in the air after the star engine is activated, the carbon dioxide in the air pre-isfroze to cover the ground), the inside of the planetary engine, the interior of the spacecraft (repaired spacecraft, flying in space), and space.

In these scenes, the conventional surface and the snowy surface belong to the semi-open scene, and the player can freely search in these two scenes to experience some sideline plots, while other scenes are mainly plot-driven and more compact.

The semi-open world scene is not intended to force the player's game time, but only to allow the player to learn more about the details of the world.

In terms of difficulty, Star Fire 2: Rebellion is not a pure refreshing tour, and most of the game players are in a state of lack of materials, and materials must be strictly managed.The lack of supplies will bring a sense of anxiety to the player, which is consistent with the background of the game itself - in the story of "Starfire", humans have to escape the threat of stellar helium flash, and pour out all the construction of planetary engines, which is itself in a state of material scarcity.

Of course, there are also specific plot scenes that allow players to be refreshed, such as when the player is driving the mech against the insect army.

In addition, the game content is highly adhesive with the GS1 simulator device, and the control of the UI is also very restrained.For example, when opening the map and task description, it is not a direct pop-up interface to take out a special display; the number of bullets will be displayed on the gun simulator; when opening the backpack, there will be a process of taking the backpack and opening the backpack.

At the same time, the protective clothing worn by the character may cause damage, which needs to be repaired with special repair agents, and some special props need to be charged after the energy is exhausted.

In short, the UI in the game will be hidden as much as possible, without affecting the convenience of the game, as far as possible to eliminate those conspicuous UIs, to give the player a better sense of access.

In addition, after the full-view display and the GS1 simulator "integration", some information will be supplemented in a three-dimensional way, such as a small map of the current scene, the state of the driving machine, etc., to further simplify the UI content on the main display, so that players can get a better immersive experience.

At the same time, as an FPS game, in addition to the rich scenes, Starfire 2: Rebellion also has a perfect combat system.In different scenarios, players will encounter different enemies, the main enemies in two categories: humans and worms.Humans are mainly rebels, who use the same weapons and are more intelligent as the protagonists, while the IQ of the worms is generally lower, but they are larger in number and have different characteristics of different species of worms.

For example, in the wild may encounter a huge thunderworm, this behemoth usually needs to be met with mechs to deal with, the protagonist can only carefully hide when encountered, once found is nine dead life; sometimes encounter the ground sandworm, they will feel the vibration of the ground, and then suddenly drill out of the ground grave, hit the player a catch; there are the most common jumping insects, their size is similar to the wild dog, but very flexible, and swarms of the game.

When dealing with different enemies, players can choose different means.

In Star Fire 2: Rebellion, players can use a variety of different weapons and equipment.These weapons and equipment have a certain relationship with the weapons of the Xuanjia Plan, as well as different categories such as shotguns, heavy machine guns, sniper rifles, submachine guns, etc. At the same time, players can also collect accessories to upgrade these firearms.

In this game, players can experience the feel of shooting, but they must carefully plan the materials they have.

Players can also exchange materials collected in the scene for bullets, protective clothing, accessories and other resources, or buy some targeted props.

For example, the perennial self-explosive insects that live underground, these insects rely on sound to distinguish the enemy, and once the enemy is found, it will rush up to automatically burst and spray corrosive acid.For the player, once the protective clothing is corroded by acid, it is difficult to survive in a harsh environment.

The player can deal with these self-explosive worms with special triggers.Self-explosive insects will emit a kind of pale green fluorescence in the dark environment, they often lurk in groups on the walls of the nest of the insect, as long as a pull-up bomb is thrown, these self-explosive insects will be killed by a strong flash of light, unable to self-explosion to produce corrosive acid.

Of course, in addition to these advantages, one of the highlights of Interstellar Fire 2: Rebellion is that it relies on the original Star Fire.

The story of Star Fire is very long and the scene is very grand, but the original is after all, a strategy game, which is much worse in terms of the expressiveness of large war scenes.

In "Starfire 2: Rebellion", the game has changed from a strategy game to an FPS game, and players can experience the whole process from a first-person perspective, which has greatly improved in terms of picture performance.

Relying on the IP of Star Fire, the game will certainly be a big surprise for those who love the original.

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