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Chapter 345:Heavy Investment

“Wow, the sss class!I really can't imagine, I think everyone present is unimaginable, what kind of game requires a team of thousands of people and such a high cost of production?"With the players in the scene, the shouts and applause retreated, and the hostess's voice finally sounded smoothly throughout the scene.

“There is no doubt that the game that meets the sss level is necessarily the boutique, and all the categories of works at this level are super-first-class works, more perfect than 3A-level works,” said Strauss, the head of the R-Star.

"Then there is a question that makes me wonder, does this mean that the research and development cost of a successful large-scale production in the future will become the norm at the level of 500 million US dollars?"That is to say, a major standard for a game with ss-quality game is that its production cost and announcement cost will reach an amazing $700 million.Does that mean a successful phenomenal game never comes to small companies and low-cost productions?”The president asked again.

The host's question is undoubtedly attracted to some game producers and industry practitioners who came to the scene, and these three issues are very important and particularly important to them.

Soon, Commel's CEO answered this question, saying: "700 million U.S. dollars investment cost is not a small amount, a game can sell 20 million copies in the world is already a phenomenon of the game, but at such a high cost, 20 million copies of sales is only reluctant to recover costs, which is a huge pressure on any third-party game development company, the possibility of failure is greater."Such a high cost, even if the current world's top ten third-party developers, once the work diving, will bring down the entire game company and even bankruptcy, this is not alarmist."

“We love to play games, but as a company, profitability is one of the core factors that must be considered and cannot be ignored, similar to these 12 and Star Citizen, the probability of future occurrence is very small.”

"Mr. Yue Zheng was right last month."Strauss added: "The so-called 3S super-first-class works, if there is a minimum hard standard on their investment, I think this standard is roughly not less than 300 million U.S. dollars, not higher than 500 million U.S. dollars."The quality and level of investment costs must not reach the 3S level, which is indisputable, and the excessive cost budget, 3S-level works are difficult to be born, the company must consider its risk, the big production of the 3S level, the risk is really very high, as Mr. Jingzheng said last month, it will drag down a top third-party production company.

“Then why is the production and announcement of these 12 works so expensive?”The President said again.

Ubisoft’s chief executive, Jervis, answered everyone in the room, muttered for a moment, “Perhaps you already know that matrix technology xxous will launch a mysterious technology product about three years later, that incredible mystery project.”You may have guessed some of it, but yes, these 12 works have a lot to do with the mysterious project."

"The mysterious product of matrix technology?"Is it the host?”The president said curiously.

Jervis looked at the curious audience, although he knew, but signed a non-disclosure agreement, he can not disclose, only shook his head, said: "It is an exciting dream-level technology products, ultra-modern technology products, but definitely not the host, as for what is, pay attention to three years after the matrix technology dynamics know."

Speaking of what is said, Jervis pulled the topic back and said, “The reason why 12 works are expensive is more because of the time being compact.A production team that reaches the 3S level of quality masterpiece, in fact, the normal scale does not need the level of thousands of people, the production team of the 3A masterpiece is generally 200 to 300 people, and the production team of the 3S masterpiece is completely enough for 400 to 500 people.The production team of each of the 12 works has reached the level of thousands of people, more in terms of quantity and efficiency in exchange for time, because we must ensure that the 12 works must meet the 3S level standard at the same time must be in the market after three years, which is the biggest factor in increasing the cost, in fact, if it is in accordance with the standard production team, the normal production process and time, each work can save about 300 million US dollars.

When the people present heard this words of Jervis, they had to feel again that matrix technology is not ordinary money, Ren Hong is not a general waywardness, this kind of green oil dollar in exchange for time, there are not many companies in the world dare to play so and have this courage to play so.

"So players will never see such bad news that any of the works will announce a jump ticket, and three years from now there will inevitably be your favorite works on the market."Jervis added with a smile.

This news is a good news for the game enthusiasts present, for the player, the most painful thing is to play their favorite works, especially looking forward to watching the release date approaching, suddenly an announcement announced the postponement of the ticket jump, almost abused want to die.

This time not only won the ticket, but also in order to be in the established time to market and at the expense of smashing the dollar, Jervis vowed that never jump ticket seems to be very credible.

...

Matrix Technology Headquarters.

Ren Hong saw that the live video has been closed here, obviously, is in the current year's Tokyo Game Show is not over, the symposium is still continuing, but there is no longer the need to pay attention to it.

He spent a few minutes rough on the online forum of the exhibition and the game circle, and the topic of 12 works is soaring, combined with the fanatical reaction of live players, as if in the game industry to cause uproar trend.

Undoubtedly, the early popularization stage of the "virtual world", before the formation of a rich diversity of the "virtual ecology", "virtual game" is in the early stage of popularization of a super strong force and the first driving force, in a department of unprecedented top game content as a support, its game enthusiasts will be happy to buy a set of equipment to experience.

In addition to Star Citizen, the 12 top masterpieces are a series of big sales sequels, which is also in order to make it easier for players to know and love works to drive their consumption in a new way of experience, after all, feelings are also to play.

It can be said that in order to popularize the "virtual world", Ren Hong's game can be described as a full blood book, first of all, more than $24 billion directly acquired four of the world's top third-party game developers and a game studio, in the game content supply and once again spent more than 10 billion U.S. dollars to create 13 unprecedented 3s super-first-class works.

Strictly speaking, Ren Hong's acquisition of these game companies and providing him with huge sums of money to make game content, his total investment of nearly $35 billion is to promote the "virtual world", and $35 billion is only used for the promotion of the "virtual world", which is simply outrageous, and the outside world does not know that Ren Hong is so "heart-wrenched".

But in Ren Hong's view, although the blood is under the blood, but undoubtedly worth it, not to mention the profits of the four world's top third-party game developers and "Star Citizen" studio itself, these 13 works themselves can bring profits in the future, but it is worth mentioning that Ren Hong can not look at the profitability of these companies, he really looks at the user scale of the entire game industry, which is the root cause of the trend.

In China alone, the number of gamers has reached a huge scale of 720 million, and the global scale is more than 1.4 billion.

Even if this $35 billion investment can bring 35 million of these 1.4 billion gamers to the virtual world, it is a huge success, and this is only the most conservative estimate.

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