Playing with the Ecosystem
Chapter 346:Playing with the Ecosystem
Never doubt the game enthusiasts and players love the game, as long as the love of the game, he will find a way to play it, from these players to remove half of the uninterested, in the remaining users want to play the players to remove half of the lack of economic ability, the rest of the start to prepare for the financing to buy, and from some groups to remove some of the financing failure can not buy the perception helmet, in the last time the amount is still very large, because the total number of gamers is too large, even if the number of the number.
Ren Hong tried to create a dynamic "virtual ecology" on the "virtual world", and the first premise to realize this idea is that someone, and at least need to have a certain scale base, and the arrival of this problem will be perfectly solved.
This group of players is undoubtedly Ren Hong very much, it can be said that it is not an exaggeration to say that the player this user group is the first driving force to drive the rapid popularization of the "virtual world", in this group of users to pay heavy attention for Ren Hong is very necessary and absolutely value for money.
Ren Hong paid attention to the Tokyo Game Show, the information feedback of the players on the scene is a reference, the fanatical gamers are still unchanged, and the information feedback on the scene gives great confidence.Ren Hong in the heart of the most conservative data rough estimate, if the conservative data to estimate the final average sales of 13 works of 5 million, the total sales will reach 65 million, put aside some players to buy a number of games this factor, the perception of helmet sales of at least 40 million sales, which means that the initial number of users reached the level of 10 million, the price of more than 30 billion hit down is worth money.
With the player into the "virtual world", there will be the concept of the number of users, with the user base, the player can not always play the game, this time "virtual social" can once again play the fist.
The biggest purpose of doing "virtual social" is to allow users to stay in the "virtual world" as much as possible, so that the initial "virtual ecology" will slowly take shape.The number of people involved means that the business opportunities are gradually increasing, driven by wealth, these people who will find business opportunities will enter this field, and these people will further provide more content and services for the "virtual world", and repeatedly so cycle.
Consumers and users in the "virtual world" to enjoy more high-quality content and services will produce greater adhesion to stay longer, the more people to participate, everyone's needs are not the same, then in order to meet these needs, rich content supply will follow, guide the "traffic monetization" Internet concept is also effective here, whether it is advertising business or other kinds of demand or supply, all the basis must be based on a huge number of users.
Rich content and services will drive more people to participate and gradually form a favorable virtuous circle, so as to continuously enrich the entire "virtual ecology" content.With the passage of time, as more and more people participate, it will naturally produce more and more content and services, the richer the content, the healthier the ecology, the more people participate, a complete "virtual ecology" will naturally form, and the all-round and diverse ecology will be stable and unbreakable.
When a series of commercial activities more and more frequently built on the "virtual world", here will become the source of banknotes, as the "virtual world" of the platform to maintain the stability of the matrix technology, he is beyond the point, not directly or even indirectly participate in the platform inside the business competition, every "virtual world" on the platform to create wealth of companies, organizations or individuals, matrix technology will pump a very small part of their water, bit by bit into the ocean, then, every moment will be innumerable.
Obviously, Ren Hong not only in the technology research and development of others difficult to reach, the same does not lack of excellent business acumen, in the "virtual world" on the platform, he put the platform and the parties involved in the relationship to achieve the most harmony, on this platform, only you earn more, I can earn more, only you strong, I can be more powerful, this is the typical Dt model and altruistic thinking.
Determined this series of news, Ren Hong did not pay much attention to.The focus was shifted from the Tokyo Game Show and the players to another.
Shut down the streaming video report connected to the book, Ren Hong quickly called out a series of other real-time news about the progress of the "virtual world" project.
In the "virtual world" of the several core content sectors, the game sector and the user's problems in the just-seeing Tokyo Game Show, Ren Hong rest assured a lot, in the content of this piece, in addition to the game, there is "virtual social", which is also very important.Ren Hong himself does not do content, but he is very clear that a product, especially intelligent electronic technology products, in addition to excellent hardware and platform, the content is also extremely important, the two to achieve co-prosperity, the product will be successful.
If "virtual game" is the premise of allowing users to enter the "virtual world", then "virtual community" is undoubtedly a major factor for users to stay for a long time, only a large number of users stay for a long time, the ecology will be healthy and stable.
Social, the world is afraid that there is no other person in the world who understands more social than Zuckerberg and Facebook, and the content of "virtual social" has been created to the Facebook team, Mark Zuckerberg is indeed sincere, after the visit to China, returned to the company headquarters in Menlo Park, California, he was the first time from the company to pull out an elite team to matrix technology.
At present, this team has fully mastered the relevant skills from the matrix technology to the present, and the real progress report shows that as early as eight days ago, the team ended the internship stage with excellent results, fully mastered the content production tutorial of the "virtual world", and officially entered the production stage of the "virtual community" a week ago.
As for the game content production sector, the four major third-party game development companies and Roberts Studios are still in the internship stage, all the current progress is smooth, all the tutorial stages are completed and mastered in the expected time, it is expected that 13 "virtual games" that have been established in a week.
Game content production is time-consuming and labor-intensive work, especially for the pursuit of creating boutique developers, Ren Hong's requirements are simple and rude, to the four third-party game companies and Roberts studio issued the task is to formally launch the "virtual world" of the day, there must be a good, enough boutique masterpieces to enrich the "virtual world" content for users and players to consume.
A boutique 3a level of game masterpiece, the production team is only two or three hundred people, this number has its luxury, but the time of the urgency and demanding requirements, such a team scale can not create a real quality.But time can be exchanged for dollars, and matrix technology once again uses the tried-and-true "tactical" banknotes to open the way.The major developers have identified good games such as Final Fantasy, Assassin's Creed, Wilderness Prosper, Grand Theft Auto (GTA), "Tomb Raider" and other major game companies' town stores, and the team of each game development project has risen to the scale of thousands of people.
Such a team development and production scale is a dreamy epic level, you can meet is that after these 13 game works, the new production standards will come into being, 3A-level games are no longer top-level, and 3S-level games are the top standards in the future.
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